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General Tabletop Discussion
*Dungeons & Dragons
Is this a fair trap?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8284200" data-attributes="member: 18"><p>They're the same thing.</p><p></p><p>If you have a trap that wouldn't function, and shouldn't function, and you as the DM let it function, simply because some dude in 1980 had a terrible grasp on basic day-to-day physics and had forgotten Yellow Molds were insta-killed by fire, that would obviously be completely unfair on the players.</p><p></p><p>So having the trap <em>function correctly</em> is deeply unfair.</p><p></p><p>If you made it into a hilarious fail, which how it should actually work, then it wouldn't be unfair. Really if it's played honestly, it's going to fail one of two ways:</p><p></p><p>1) The players are suspicious as hell of the entire setup (as they should be) and easily discover the GC and kill it, and either move on or get it out and get at the treasure.</p><p></p><p>or</p><p></p><p>2) Fire gets involved in some way, and the trap basically self-destructs. There's just no plausible way the Yellow Mold doesn't catch on fire if the GC and rope are on fire. You'd be lucky if the Yellow Mold didn't go so deep into the GC that it detonated there anyway! Safely containing the spore.</p><p></p><p>So again it is unfair for the trap to WORK. This is an issue with a fair number of older traps in D&D. They were clearly written up by people with a tenuous grasp on physics and/or cause and effect, and not thought through at all.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8284200, member: 18"] They're the same thing. If you have a trap that wouldn't function, and shouldn't function, and you as the DM let it function, simply because some dude in 1980 had a terrible grasp on basic day-to-day physics and had forgotten Yellow Molds were insta-killed by fire, that would obviously be completely unfair on the players. So having the trap [I]function correctly[/I] is deeply unfair. If you made it into a hilarious fail, which how it should actually work, then it wouldn't be unfair. Really if it's played honestly, it's going to fail one of two ways: 1) The players are suspicious as hell of the entire setup (as they should be) and easily discover the GC and kill it, and either move on or get it out and get at the treasure. or 2) Fire gets involved in some way, and the trap basically self-destructs. There's just no plausible way the Yellow Mold doesn't catch on fire if the GC and rope are on fire. You'd be lucky if the Yellow Mold didn't go so deep into the GC that it detonated there anyway! Safely containing the spore. So again it is unfair for the trap to WORK. This is an issue with a fair number of older traps in D&D. They were clearly written up by people with a tenuous grasp on physics and/or cause and effect, and not thought through at all. [/QUOTE]
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Is this a fair trap?
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