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Is this a fair trap?
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<blockquote data-quote="kenada" data-source="post: 8284296" data-attributes="member: 70468"><p>That seems to be the crux of it. If the trap is “realistic”, then it’s unlikely to be evident from the environment. Otherwise, it’s not a very good trap. If the former’s the case, then PCs won’t engage with the environment to find the trap. They’ll tell the GM they’re following whatever standard procedure they’ve devised for finding traps, and the GM will play the game for them (telling them when they find something and ask what they do or to roll a check).</p><p></p><p>We can argue over whether the trap you described makes any sense or actually works. I’m willing to admit it probably doesn’t work as described, which would render it ineffective at its purpose (or hilarious if portraying the dungeon’s keeper as incompetent is the point). However, I think you need that style of trap. It’s like the traps in the Indiana Jones movies. Who builds an invisible bridge over a bottomless pit? How are those scything blades in such good shape? But it makes for interesting scenes where Indy has to figure them out and overcome them.</p><p></p><p>As for this particular trap, assuming for argument’s purpose that it can actually function as described, then the issue of its incongruity can be addressed by figuring out how it actually fits into the dungeon’s ecology. Is there a way to bypass it for those who inhabit the dungeon (e.g., using a plank, as was <a href="https://www.enworld.org/threads/is-this-a-fair-trap.680276/post-8284179" target="_blank">suggested</a> by [USER=71699]@clearstream[/USER]). Is there a kobold with a tiny cowboy hat who’s responsible for wrangling new cubes when the old one gets squished? Is there a hoisting team with jacks and protective masks for putting the block back into place? Answering questions like these will help you contextualize the dungeon.</p></blockquote><p></p>
[QUOTE="kenada, post: 8284296, member: 70468"] That seems to be the crux of it. If the trap is “realistic”, then it’s unlikely to be evident from the environment. Otherwise, it’s not a very good trap. If the former’s the case, then PCs won’t engage with the environment to find the trap. They’ll tell the GM they’re following whatever standard procedure they’ve devised for finding traps, and the GM will play the game for them (telling them when they find something and ask what they do or to roll a check). We can argue over whether the trap you described makes any sense or actually works. I’m willing to admit it probably doesn’t work as described, which would render it ineffective at its purpose (or hilarious if portraying the dungeon’s keeper as incompetent is the point). However, I think you need that style of trap. It’s like the traps in the Indiana Jones movies. Who builds an invisible bridge over a bottomless pit? How are those scything blades in such good shape? But it makes for interesting scenes where Indy has to figure them out and overcome them. As for this particular trap, assuming for argument’s purpose that it can actually function as described, then the issue of its incongruity can be addressed by figuring out how it actually fits into the dungeon’s ecology. Is there a way to bypass it for those who inhabit the dungeon (e.g., using a plank, as was [URL='https://www.enworld.org/threads/is-this-a-fair-trap.680276/post-8284179']suggested[/URL] by [USER=71699]@clearstream[/USER]). Is there a kobold with a tiny cowboy hat who’s responsible for wrangling new cubes when the old one gets squished? Is there a hoisting team with jacks and protective masks for putting the block back into place? Answering questions like these will help you contextualize the dungeon. [/QUOTE]
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