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Is this a fair trap?
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<blockquote data-quote="tomBitonti" data-source="post: 8284428" data-attributes="member: 13107"><p>Making this more realistic:</p><p></p><p>Have the pit be topped off by a foot or so of brackish water. Let there be various skeletons of rats and things floating in the water -- and deeper. Remove the rope (the environment is hostile to it, so why have it?), and put a few recessed grooves in the wall to assist climbing into and out of the water. There are pressure plactes in the grooves. Remove the mold (why have it?). Leave a series of small boulders (say, 2' cubes) about thirty feet above the pit. The boulders are released by the pressure plate in the recessed grooves.</p><p></p><p>So ... the GC likes the pit. Often, rats and other vermin are attracted to the water. The GC swats them and eats them up. The GC isn't required to be invisible, as it should mostly blend in with the water.</p><p></p><p>The chamber is naturally damp, and quickly fills with water dripping from the ceiling and walls.</p><p></p><p>Removing the rope takes out a lot of the unrealism. The rope would quickly degrade, and why invite fire? That's just making things more complicated for no real gain.</p><p></p><p>Small boulders are easier to manage than a huge block. But big enough and high enough to make a splash. Putting them 30' up gives players a realistic chance to dive to the side if they are seen in time.</p><p></p><p>Of course, boulders falling on the GC ought to cause it a lot of harm. Maybe it regrows from scattered bits every time the trap is sprung.</p><p></p><p>I guess you could have a mold growing up on the boulders. It's damp, and there would be bits of GC flesh on the boulders from the last time the trap was sprung.</p><p></p><p>Problems: (1) A probable player interaction is to prod the brackish water with a pole or a pole-arm to tell how deep the water is. That will immediately reveal a problem, as the GC will resist the prodding.</p><p>(2) There is no bypass. A board put over the pit will be within reach of the GC.</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 8284428, member: 13107"] Making this more realistic: Have the pit be topped off by a foot or so of brackish water. Let there be various skeletons of rats and things floating in the water -- and deeper. Remove the rope (the environment is hostile to it, so why have it?), and put a few recessed grooves in the wall to assist climbing into and out of the water. There are pressure plactes in the grooves. Remove the mold (why have it?). Leave a series of small boulders (say, 2' cubes) about thirty feet above the pit. The boulders are released by the pressure plate in the recessed grooves. So ... the GC likes the pit. Often, rats and other vermin are attracted to the water. The GC swats them and eats them up. The GC isn't required to be invisible, as it should mostly blend in with the water. The chamber is naturally damp, and quickly fills with water dripping from the ceiling and walls. Removing the rope takes out a lot of the unrealism. The rope would quickly degrade, and why invite fire? That's just making things more complicated for no real gain. Small boulders are easier to manage than a huge block. But big enough and high enough to make a splash. Putting them 30' up gives players a realistic chance to dive to the side if they are seen in time. Of course, boulders falling on the GC ought to cause it a lot of harm. Maybe it regrows from scattered bits every time the trap is sprung. I guess you could have a mold growing up on the boulders. It's damp, and there would be bits of GC flesh on the boulders from the last time the trap was sprung. Problems: (1) A probable player interaction is to prod the brackish water with a pole or a pole-arm to tell how deep the water is. That will immediately reveal a problem, as the GC will resist the prodding. (2) There is no bypass. A board put over the pit will be within reach of the GC. TomB [/QUOTE]
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