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<blockquote data-quote="Ruin Explorer" data-source="post: 8285280" data-attributes="member: 18"><p>Absolutely not. How the hell would you get 10' all around it from that? 5' all around it. The cloud is 10' wide, not 20' wide. It would need to be 20x20x10 to work the way you're describing.</p><p></p><p>If you have a 9.9x9.9x10 block or similar, well first off that's going to jam, but whatever, ignoring that, if the ENTIRE upper surface is covered with Yellow Mold, and each bit blows, you can get coverage on 5' squares around the block but only because you'd get partial coverage (which is usually considered enough).</p><p></p><p>I would agree that it's valid to roll separately for each 5' square which has Yellow Mold on it, so you'd likely trigger at least two Molds on the average drop, if the drop was hard enough.</p><p></p><p>It's not as reasonable as you think, because the forces involved are extremely low. It's a short drop. If it's a 9.9x9.9x10 block and the GC is nearly incompressible, then it's slightly more reasonable, but the problem is, it'll detonate when it HITS the GC, not AFTER it hits the GC - that means the TOP of the block will be still nearly at the ceiling when they go off, which means that the spores really aren't easily going to hit anyone.</p><p></p><p>The logical flaws with this are just huge. You solve one problem, you create another.</p><p></p><p>And the whole thing could easily be made to work perfectly as intended with the redesign I suggested early in this thread. If you switched to a 9.9x9.9x5' or less block you'd be in a better situation for what you're proposing.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8285280, member: 18"] Absolutely not. How the hell would you get 10' all around it from that? 5' all around it. The cloud is 10' wide, not 20' wide. It would need to be 20x20x10 to work the way you're describing. If you have a 9.9x9.9x10 block or similar, well first off that's going to jam, but whatever, ignoring that, if the ENTIRE upper surface is covered with Yellow Mold, and each bit blows, you can get coverage on 5' squares around the block but only because you'd get partial coverage (which is usually considered enough). I would agree that it's valid to roll separately for each 5' square which has Yellow Mold on it, so you'd likely trigger at least two Molds on the average drop, if the drop was hard enough. It's not as reasonable as you think, because the forces involved are extremely low. It's a short drop. If it's a 9.9x9.9x10 block and the GC is nearly incompressible, then it's slightly more reasonable, but the problem is, it'll detonate when it HITS the GC, not AFTER it hits the GC - that means the TOP of the block will be still nearly at the ceiling when they go off, which means that the spores really aren't easily going to hit anyone. The logical flaws with this are just huge. You solve one problem, you create another. And the whole thing could easily be made to work perfectly as intended with the redesign I suggested early in this thread. If you switched to a 9.9x9.9x5' or less block you'd be in a better situation for what you're proposing. [/QUOTE]
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