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Is this a good encounter?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6952942" data-attributes="member: 6784845"><p>I like it. As long as you don't over saturate your campaign with them, dramatic (and dangerous) set piece encounters like this can be exciting to play. I like how the first small encounter you included is a nice foreshadow/warning of what is to come and should make the reveal feel less of a "gotcha" type situation. It will only feel railroady if you force them to take the bait and force them down the "correct" solution. Simply describe the environment and the situation and let the PCs decide what to do. If I were you I might make a small change by describing the tower being visible before the ambush happens. That way, when it happens and if the PCs decide to take cover in it, it will feel more like their own idea and cleverness rather than presenting the solution to the problem. </p><p></p><p>I think the key to running this is to be flexible to what the players want to do. There is a chance they will try other solutions and you should hear them out and be a fair DM. In other words, don't force them to make certain decisions, but don't pull any punches if what they decide on is risky. </p><p></p><p>As for ending the scenario it seems you don't have a rigid plan. If you don't want to play out the PCs fighting 100 spiders over 50 rounds of combat it will help to have an exit strategy. If you're players are the type to try to make checks to learn about their foes you could feed them information along the lines of "spiders fear fire" which will get them thinking. From there they could try to walk through the hoard carrying torches, trying to intimidate the spiders to not get too close (which would make for a very tense walk), or they try to set the tower on fire to send the spiders fleeing in terror. </p><p></p><p>You could also have something occur after a set amount of time that ends the encounter. Perhaps after spending an hour in the tower some top predator comes along and drives the spiders off, but leaves the PCs with a new challenge (but a single enemy challenge which is more manageable to run).</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6952942, member: 6784845"] I like it. As long as you don't over saturate your campaign with them, dramatic (and dangerous) set piece encounters like this can be exciting to play. I like how the first small encounter you included is a nice foreshadow/warning of what is to come and should make the reveal feel less of a "gotcha" type situation. It will only feel railroady if you force them to take the bait and force them down the "correct" solution. Simply describe the environment and the situation and let the PCs decide what to do. If I were you I might make a small change by describing the tower being visible before the ambush happens. That way, when it happens and if the PCs decide to take cover in it, it will feel more like their own idea and cleverness rather than presenting the solution to the problem. I think the key to running this is to be flexible to what the players want to do. There is a chance they will try other solutions and you should hear them out and be a fair DM. In other words, don't force them to make certain decisions, but don't pull any punches if what they decide on is risky. As for ending the scenario it seems you don't have a rigid plan. If you don't want to play out the PCs fighting 100 spiders over 50 rounds of combat it will help to have an exit strategy. If you're players are the type to try to make checks to learn about their foes you could feed them information along the lines of "spiders fear fire" which will get them thinking. From there they could try to walk through the hoard carrying torches, trying to intimidate the spiders to not get too close (which would make for a very tense walk), or they try to set the tower on fire to send the spiders fleeing in terror. You could also have something occur after a set amount of time that ends the encounter. Perhaps after spending an hour in the tower some top predator comes along and drives the spiders off, but leaves the PCs with a new challenge (but a single enemy challenge which is more manageable to run). [/QUOTE]
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