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Is this a good encounter?
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<blockquote data-quote="Shiroiken" data-source="post: 6953259" data-attributes="member: 6775477"><p>This has potential, but it's far too railroady for my taste. I offer the following suggestions:</p><p></p><p>Add an NPC guide who will be with the party. When the spider horde attacks, have him call for the retreat. This should get the players in the right mindset (as some players never thing of retreat), but they may not retreat, even against overwhelming odds.</p><p></p><p>Introduce the tower before the horde. Allow the PCs to go up to it and meet the butterfly people if they want. That will help them think of it as a place to fall back to, since they've already encountered it.</p><p></p><p>Have more than 1 option. You can have 1,000 options, and the players are going to choose #1,001. It's a frickling law of nature or something. If you provide another defensive position other than the tower, you can have the spiders see the butterfly people, and slowly break off the attack for easier prey. Maybe not as dramatic, but allows for more player options.</p><p></p><p>Oh, and if you want to keep them from just fleeing out of old town, you can have part of the horde have moved to cut them off, giving them the choice of trying to fight their way through without protection, or seeking shelter.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6953259, member: 6775477"] This has potential, but it's far too railroady for my taste. I offer the following suggestions: Add an NPC guide who will be with the party. When the spider horde attacks, have him call for the retreat. This should get the players in the right mindset (as some players never thing of retreat), but they may not retreat, even against overwhelming odds. Introduce the tower before the horde. Allow the PCs to go up to it and meet the butterfly people if they want. That will help them think of it as a place to fall back to, since they've already encountered it. Have more than 1 option. You can have 1,000 options, and the players are going to choose #1,001. It's a frickling law of nature or something. If you provide another defensive position other than the tower, you can have the spiders see the butterfly people, and slowly break off the attack for easier prey. Maybe not as dramatic, but allows for more player options. Oh, and if you want to keep them from just fleeing out of old town, you can have part of the horde have moved to cut them off, giving them the choice of trying to fight their way through without protection, or seeking shelter. [/QUOTE]
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