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*Dungeons & Dragons
Is this a good encounter?
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<blockquote data-quote="Ancalagon" data-source="post: 6953321" data-attributes="member: 23"><p>Hello </p><p></p><p>First of all, thank you everyone for your comments, it was very helpful.</p><p></p><p>I think my biggest mistake here is one of *writing*, as in how I wrote the post. At every step, the PCs have choices. Some are the "obvious" choice, some are really silly, some are unlikely but predictable, and then there is the rare but always delightful "what the?!" option you could never, ever foresee as a DM that the players will throw your way once in a while. All I tried to do was to describe what would happen following a string of predictable choices. </p><p></p><p>This adventure may not happen at all! The PCs may not take the job, for once ... maybe they *don't* want to find that special ruin for a fee! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>]</p><p></p><p>The point about introducing the tower *before* the spider horde shows up is an excellent one. I will certainly do that. </p><p></p><p></p><p></p><p>Giving a thought about what weakness these spiders have that the PCs could plausibly know about is something I will have to do clearly. </p><p></p><p></p><p></p><p>I don't want this to turn into a TPK, so an external intervention could be necessary. There is a powerful (and potentially dangerous) NPC the heroes might run into this area, that could intervene... but I would rather not, as this is even *more* deus ex machina than the flight of the Tamasic men. </p><p></p><p></p><p></p><p>This is an encounter, not an adventure. But you are right that not retreating could happen - I can see the barbarian deciding to do a heroic stand and the others not wanting to leave him behind... </p><p></p><p>I do like the capture thing, it has some potential. </p><p></p><p></p><p>3 of the PCs are "not from here" and have no idea what the heck these are. They are also the type to show compassion to the weak. The local PC does know what they are and probably sees them as vermin. </p><p></p><p></p><p>All good questions!</p><p></p><p></p><p></p><p>Indeed. One of the PCs is a bit... sluggish... being a slugman and all that, but the others would probably (haha) try to help it along. This jungle/ruin exploration scenario has encounters for when the PCs know where they are, and random encounters when they are lost, so they will have a decent idea of where to retreat to. Having this happen when they are lost would be limiting their choice. </p><p></p><p></p><p></p><p></p><p>There will be an NPC and yes, that NPC would say something like "there are too many!!!" </p><p></p><p></p><p></p><p>This was suggested above. I guess the question is "how much gap, time wise, between the heroes seeing the tower and seeing the spider horde?" Do the heroes have time to meet the Tamasic men? </p><p></p><p></p><p></p><p>There will be other fighting positions - even a wall is better than nothing - but the tower is the best one. The Tamasic men are cowards and would not reveal themselves during an attack... although hmmm, your idea is worth thinking about. </p><p></p><p></p><p></p><p>If they run away and successfully evade them, they get away, I wouldn't "keep them" from doing so.</p><p></p><p>I should mention that on one side of Old Town is the Jungle of Lahag. If they run into that (PCs right) instead of back to town, the spiders will not pursue, because they feel the jungle is too dangerous! I guess I'll have to come up with a Jungle encounter.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6953321, member: 23"] Hello First of all, thank you everyone for your comments, it was very helpful. I think my biggest mistake here is one of *writing*, as in how I wrote the post. At every step, the PCs have choices. Some are the "obvious" choice, some are really silly, some are unlikely but predictable, and then there is the rare but always delightful "what the?!" option you could never, ever foresee as a DM that the players will throw your way once in a while. All I tried to do was to describe what would happen following a string of predictable choices. This adventure may not happen at all! The PCs may not take the job, for once ... maybe they *don't* want to find that special ruin for a fee! ;) ] The point about introducing the tower *before* the spider horde shows up is an excellent one. I will certainly do that. Giving a thought about what weakness these spiders have that the PCs could plausibly know about is something I will have to do clearly. I don't want this to turn into a TPK, so an external intervention could be necessary. There is a powerful (and potentially dangerous) NPC the heroes might run into this area, that could intervene... but I would rather not, as this is even *more* deus ex machina than the flight of the Tamasic men. This is an encounter, not an adventure. But you are right that not retreating could happen - I can see the barbarian deciding to do a heroic stand and the others not wanting to leave him behind... I do like the capture thing, it has some potential. 3 of the PCs are "not from here" and have no idea what the heck these are. They are also the type to show compassion to the weak. The local PC does know what they are and probably sees them as vermin. All good questions! Indeed. One of the PCs is a bit... sluggish... being a slugman and all that, but the others would probably (haha) try to help it along. This jungle/ruin exploration scenario has encounters for when the PCs know where they are, and random encounters when they are lost, so they will have a decent idea of where to retreat to. Having this happen when they are lost would be limiting their choice. There will be an NPC and yes, that NPC would say something like "there are too many!!!" This was suggested above. I guess the question is "how much gap, time wise, between the heroes seeing the tower and seeing the spider horde?" Do the heroes have time to meet the Tamasic men? There will be other fighting positions - even a wall is better than nothing - but the tower is the best one. The Tamasic men are cowards and would not reveal themselves during an attack... although hmmm, your idea is worth thinking about. If they run away and successfully evade them, they get away, I wouldn't "keep them" from doing so. I should mention that on one side of Old Town is the Jungle of Lahag. If they run into that (PCs right) instead of back to town, the spiders will not pursue, because they feel the jungle is too dangerous! I guess I'll have to come up with a Jungle encounter. [/QUOTE]
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Is this a good encounter?
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