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Is this a good idea? *my player stay out*
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<blockquote data-quote="arscott" data-source="post: 3069917" data-attributes="member: 17969"><p>1) Well, presumably the family gets something out of the marriage, or they wouldn't arrange one in the first place. Figure out what the family is getting out of this arrangement. Then figure out what will happen, to the party and to the family, if they don't get that benefit. Then figure out exactly how mad/dissapointed/etc. that's going to make the family members, and how they're likely to react.</p><p></p><p>2) I think the best way to fully illustrate the gravity of the choice is to not present it as a choice at all. Railroad enough that it's slightly annoying. Make it clear that it's not just the NPCs in the game that expect her to get married--It's the game itself.</p><p></p><p>In terms of a campaign choice, not getting married is like a paladin becoming chaotic. It's not evil, it's not going to wreck the game, but it's going to raise some eyebrows, and it means that things will never be the same for the character.</p><p></p><p>3) Well, if they're friends, they're great go-betweens when direct appeals aren't working. They're definately going to be pressured to take a side, and they're going to seriously annoy people if they choose the wrong one. Plus, whatever ill fortunes the family undergoes as a result of the broken arrangement are going to affect everyone in the family. They're <em>especially</em> going to affect those members of the family nearest to the Ada, and those that took her side.</p><p></p><p>4) No. It sounds like fun, your wife seems receptive to the idea, and even if it works out poorly, it's going to be just one session. If worst comes to worst, you chalk it up as a failed experiment and go on with the campaign.</p><p></p><p>5) I'm not that familiar with the AU/AE classes. Is there a mystical aspect to the totem warrior? Would a vision quest or similarly spiritual adventure be appropriate? If he, as a player, needs to make discoveries about himself, then having his character go on a quest to make similar discoveries might facilitate that.</p></blockquote><p></p>
[QUOTE="arscott, post: 3069917, member: 17969"] 1) Well, presumably the family gets something out of the marriage, or they wouldn't arrange one in the first place. Figure out what the family is getting out of this arrangement. Then figure out what will happen, to the party and to the family, if they don't get that benefit. Then figure out exactly how mad/dissapointed/etc. that's going to make the family members, and how they're likely to react. 2) I think the best way to fully illustrate the gravity of the choice is to not present it as a choice at all. Railroad enough that it's slightly annoying. Make it clear that it's not just the NPCs in the game that expect her to get married--It's the game itself. In terms of a campaign choice, not getting married is like a paladin becoming chaotic. It's not evil, it's not going to wreck the game, but it's going to raise some eyebrows, and it means that things will never be the same for the character. 3) Well, if they're friends, they're great go-betweens when direct appeals aren't working. They're definately going to be pressured to take a side, and they're going to seriously annoy people if they choose the wrong one. Plus, whatever ill fortunes the family undergoes as a result of the broken arrangement are going to affect everyone in the family. They're [I]especially[/I] going to affect those members of the family nearest to the Ada, and those that took her side. 4) No. It sounds like fun, your wife seems receptive to the idea, and even if it works out poorly, it's going to be just one session. If worst comes to worst, you chalk it up as a failed experiment and go on with the campaign. 5) I'm not that familiar with the AU/AE classes. Is there a mystical aspect to the totem warrior? Would a vision quest or similarly spiritual adventure be appropriate? If he, as a player, needs to make discoveries about himself, then having his character go on a quest to make similar discoveries might facilitate that. [/QUOTE]
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