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Is this a good idea? *my player stay out*
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<blockquote data-quote="ZSutherland" data-source="post: 3070423" data-attributes="member: 7638"><p>True. What I have in mind for the benefit to both families is this. The husband-to-be's family owns several river and coastal shipping vessels as well as a shipping company. Her parents run a manufacturing group of some sort (nice rugs, silversmithing, etc.) The husband's-to-be's family gets a substantial dowry (I was thinking 10k gold since it's out of the PCs price range at the moment, but could make for an interesting few adventures if she decides not to marry and wants to pay her family back) and the knowledge that their sons holdings will be impressively enhanced later when he inherits her parents business. Her family gets a cut-rate deal on shipping their merchandise to the other major markets and the knowledge that the business they've worked hard to create will stay in the family.</p><p></p><p></p><p></p><p>This is a good point. I think other than making the suitor a very likeable character and conveying these points clearly, nothing else is really required.</p><p></p><p></p><p></p><p>The main plot line will continue to evolve over the course of the series, and this session will be a great place for it to develop since they will be in their hometown with no other traditional adventuring to do. A few encounters with a couple of key NPCs and maybe an attack or two by hired thugs.</p><p></p><p></p><p></p><p>I'm approaching it with caution, but I talked to her about it a second time and was more detailed. She is now more interested than before. I pointed out that I was a) concerned it might be viewed as a social contract issue or b) that she'd just look at me and say "Well, I'm not getting married so what are we doing tonight?" She said it's not a social contract issue as long as the choice is hers, but that it sounded like a really fun role-playing opportunity, so she certainly wouldn't skip it to go poking around in a dank dungeon. I specifically came up with this plot device for her because she's the group's role-player. She likes her characterization with a healthy helping of situational conundrum. However, can anyone think of a good way to mix the flavor of her witchery into the mix? As for sexism, I don't see it. The young man in question doesn't really have any more choice in the matter than she does.</p><p></p><p></p><p></p><p>If you're not familiar with The Diamond Throne setting, kobolds aren't a true-breeding race there. They are the asexually produced off-spring of mojh (one of the PC races). Also, AU is a game with no alignments and my other players have learned at this point not to recklessly attack humanoids of any sort if they aren't familiar with them or if they don't pose an immediate threat (plus their scared of kobolds). I didn't mechanically punish him for his mistake, but I used the kobolds' antics to embarrass him a bit, and used it OOCly after the game as a good example of AU/AE's moral ambivalence and that we weren't just running a hack-n-loot game.</p><p></p><p></p><p></p><p>Actually, I'm with arscott on this one. I was thinking of making him an Aristocrat2/Unfettered1 and, depending on how she avoids the marriage if she does, he abandons his familial responsibilities to further develop his swashbuckling and eventually becomes an occassional ally as he tries to win her in a way that she'll find more appealing.</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 3070423, member: 7638"] True. What I have in mind for the benefit to both families is this. The husband-to-be's family owns several river and coastal shipping vessels as well as a shipping company. Her parents run a manufacturing group of some sort (nice rugs, silversmithing, etc.) The husband's-to-be's family gets a substantial dowry (I was thinking 10k gold since it's out of the PCs price range at the moment, but could make for an interesting few adventures if she decides not to marry and wants to pay her family back) and the knowledge that their sons holdings will be impressively enhanced later when he inherits her parents business. Her family gets a cut-rate deal on shipping their merchandise to the other major markets and the knowledge that the business they've worked hard to create will stay in the family. This is a good point. I think other than making the suitor a very likeable character and conveying these points clearly, nothing else is really required. The main plot line will continue to evolve over the course of the series, and this session will be a great place for it to develop since they will be in their hometown with no other traditional adventuring to do. A few encounters with a couple of key NPCs and maybe an attack or two by hired thugs. I'm approaching it with caution, but I talked to her about it a second time and was more detailed. She is now more interested than before. I pointed out that I was a) concerned it might be viewed as a social contract issue or b) that she'd just look at me and say "Well, I'm not getting married so what are we doing tonight?" She said it's not a social contract issue as long as the choice is hers, but that it sounded like a really fun role-playing opportunity, so she certainly wouldn't skip it to go poking around in a dank dungeon. I specifically came up with this plot device for her because she's the group's role-player. She likes her characterization with a healthy helping of situational conundrum. However, can anyone think of a good way to mix the flavor of her witchery into the mix? As for sexism, I don't see it. The young man in question doesn't really have any more choice in the matter than she does. If you're not familiar with The Diamond Throne setting, kobolds aren't a true-breeding race there. They are the asexually produced off-spring of mojh (one of the PC races). Also, AU is a game with no alignments and my other players have learned at this point not to recklessly attack humanoids of any sort if they aren't familiar with them or if they don't pose an immediate threat (plus their scared of kobolds). I didn't mechanically punish him for his mistake, but I used the kobolds' antics to embarrass him a bit, and used it OOCly after the game as a good example of AU/AE's moral ambivalence and that we weren't just running a hack-n-loot game. Actually, I'm with arscott on this one. I was thinking of making him an Aristocrat2/Unfettered1 and, depending on how she avoids the marriage if she does, he abandons his familial responsibilities to further develop his swashbuckling and eventually becomes an occassional ally as he tries to win her in a way that she'll find more appealing. [/QUOTE]
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