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<blockquote data-quote="FireLance" data-source="post: 233111" data-attributes="member: 3424"><p>I think your original idea is fine, Wicht, it's just the implementation that may be tricky, especially with new players.</p><p></p><p>One possibility is not to have the paladin arrested straight away. As the party walks into town, have the townsfolk look at them fearfully and whisper amongst themselves. The party should be able to pick up some snatches of conversation like "[insert description of party paladin, e.g. tall, muscular man, blond hair, bue eyes, moustache] Could it be him?", "What is he going to do now?" or "What is he doing here again?"</p><p></p><p>When the guards come to arrest them, have them approach cautiously and maybe even fearfully. This changes them from evil, vicious, sneering, arrogant lackeys to a group of people who have an unpleasant job to do and would rather be doing something else, but don't have a lot of choice in the matter. Even the most blockheaded PC would probably realise that attacking them is Not A Good Idea and play along.</p><p></p><p>"Erm, excuse me... sir... I was wondering... if you would be so kind as to... er... help us with some enquiries because you see... sir... there was this incident a couple of days ago and... well... there were a number of witnesses who saw... you... or someone looking very much like... you... killing Silas the tailor on the street and running away. Now, I'm sure there must have been some misunderstanding... sir... so if you would be so kind as to come along with us, I'm... sure we will be able to clear this up in no time."</p><p></p><p>The key idea is to steer the PCs away from thinking along the lines of an aversarial local authority scenario to that of a mistaken identity/impersonation scenario.</p></blockquote><p></p>
[QUOTE="FireLance, post: 233111, member: 3424"] I think your original idea is fine, Wicht, it's just the implementation that may be tricky, especially with new players. One possibility is not to have the paladin arrested straight away. As the party walks into town, have the townsfolk look at them fearfully and whisper amongst themselves. The party should be able to pick up some snatches of conversation like "[insert description of party paladin, e.g. tall, muscular man, blond hair, bue eyes, moustache] Could it be him?", "What is he going to do now?" or "What is he doing here again?" When the guards come to arrest them, have them approach cautiously and maybe even fearfully. This changes them from evil, vicious, sneering, arrogant lackeys to a group of people who have an unpleasant job to do and would rather be doing something else, but don't have a lot of choice in the matter. Even the most blockheaded PC would probably realise that attacking them is Not A Good Idea and play along. "Erm, excuse me... sir... I was wondering... if you would be so kind as to... er... help us with some enquiries because you see... sir... there was this incident a couple of days ago and... well... there were a number of witnesses who saw... you... or someone looking very much like... you... killing Silas the tailor on the street and running away. Now, I'm sure there must have been some misunderstanding... sir... so if you would be so kind as to come along with us, I'm... sure we will be able to clear this up in no time." The key idea is to steer the PCs away from thinking along the lines of an aversarial local authority scenario to that of a mistaken identity/impersonation scenario. [/QUOTE]
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