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Is this a good plot?
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<blockquote data-quote="Piratecat" data-source="post: 1384640" data-attributes="member: 2"><p>Okay. I'm not trying to be a jerk; my point is just that if they like to do the opposite of what you plan, then trying to railroad them is absolutely the wrong technique. Instead, give them a maguffin you know that they probably won't take, and let them stumble into another adventure.</p><p></p><p>With this kind of group, I found that a good way to get them to really hate a bad guy is to personally offend them. For instance...</p><p></p><p>Maybe a bard in a tavern takes a disliking to them. The next morning, the bard gets up early, steals the inn's cashbox, disguises himself as one of the PCs, sells the PCs' horses or belongings to other travelers for even more money, and then skedaddles. When the innkeeper offers a reward for catching the annoying bard, most groups will jump at the chance...</p><p></p><p>...and if they don't, then the evil wizard has enough money to complete his ritual because the bard gives her the cash. She animates the undead in the local cemetary to break a friend out of jail, and the PCs have even more to deal with. Even better, the bard then frames the PCs for the jailbreak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anyways. I worry that if you make a bad guy force them into adventuring, they're just going to resent you. It could work if the doppelganger gives them the opportunity to get revenge on someone they don't already like, though.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1384640, member: 2"] Okay. I'm not trying to be a jerk; my point is just that if they like to do the opposite of what you plan, then trying to railroad them is absolutely the wrong technique. Instead, give them a maguffin you know that they probably won't take, and let them stumble into another adventure. With this kind of group, I found that a good way to get them to really hate a bad guy is to personally offend them. For instance... Maybe a bard in a tavern takes a disliking to them. The next morning, the bard gets up early, steals the inn's cashbox, disguises himself as one of the PCs, sells the PCs' horses or belongings to other travelers for even more money, and then skedaddles. When the innkeeper offers a reward for catching the annoying bard, most groups will jump at the chance... ...and if they don't, then the evil wizard has enough money to complete his ritual because the bard gives her the cash. She animates the undead in the local cemetary to break a friend out of jail, and the PCs have even more to deal with. Even better, the bard then frames the PCs for the jailbreak. :p Anyways. I worry that if you make a bad guy force them into adventuring, they're just going to resent you. It could work if the doppelganger gives them the opportunity to get revenge on someone they don't already like, though. [/QUOTE]
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