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<blockquote data-quote="saskganesh" data-source="post: 5715276" data-attributes="member: 6668467"><p>Short's good, especially if you are not going to play every week.</p><p></p><p>I recently GM'ed a BFRPG arc with a canned module, involving a two level dungeon. We played every two weeks, and well, the PCs and their NPC allies were in the dungeon for 4 sessions, with about 3-4 hours a session. Two real time months in the same place was too long, and I was very happy when they went back to town to get help. </p><p></p><p>Last week, a 2ndE group I play in (6 players) finished a multi level dungeon in a 2nd session. I think we had 8 fights stretched out over 9 hours of game time in total. </p><p></p><p>Pacing, one fight a real time hour, seems about right.</p></blockquote><p></p>
[QUOTE="saskganesh, post: 5715276, member: 6668467"] Short's good, especially if you are not going to play every week. I recently GM'ed a BFRPG arc with a canned module, involving a two level dungeon. We played every two weeks, and well, the PCs and their NPC allies were in the dungeon for 4 sessions, with about 3-4 hours a session. Two real time months in the same place was too long, and I was very happy when they went back to town to get help. Last week, a 2ndE group I play in (6 players) finished a multi level dungeon in a 2nd session. I think we had 8 fights stretched out over 9 hours of game time in total. Pacing, one fight a real time hour, seems about right. [/QUOTE]
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