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Is this a legal method of converting gp to xp
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<blockquote data-quote="Luis Figoo" data-source="post: 384900" data-attributes="member: 7743"><p>Read the entire sentence, theres a part about doing *good* deeds? You know the type that makes you good in alignment? The entire background thing is merely to maintain the thing in character</p><p></p><p></p><p></p><p>Actually you could count those base classes affected by a shiftf on the good-evil axis on 3 fingers and 2 of those, cleric (33%) and druid (40%), aren't even affected most of the time.</p><p></p><p>To put those nuumbers in perspective, theres a total of 11 classes, not to mention neither the NPCs gained through leadership (NPC classes) nor i (as a SC fighter) is mechanically affected at all.</p><p></p><p></p><p></p><p>Absolutely and i'm not ashamed to admit it</p><p></p><p></p><p></p><p>Now this information i can use, now i'll just have to hunt for a commonly found canivore in the MM</p><p></p><p></p><p></p><p>Ther's absolutely no reason to say that they weren't good by the morals and social structure of their times. That in essence is why alignment arguments are worthless and goes no where.</p><p></p><p></p><p></p><p>Actually, the minotaur example as written by you is faulty. The DMG merely states that the minotaur is considered defeated if the party bypasses it. It does <strong>not</strong> say that you get no xp if you ran up to it and killed it.</p><p></p><p>Note the number of references to defeating in combat. There is no statement of goals or whatever necessary.</p><p></p><p>Here's a quote from pg 165 of the DMG</p><p>"It is usually easy to do this. Did the characters defeat the enemy in combat? Then they met the challenge and earned experience points"</p><p></p><p>Now before you start on semantics on whats an enemy, consider the roll down effects and difficulty of pin pointing what is considered an enemy.</p><p></p><p>Just thought of something, since as you say defeat does not mean kill. I could beat the animal(s) senseless, sell it, buy another one or bunch and continue (to prevent arguments that defeating the same animal nets no xp). Much better xp per gp ratio</p><p></p><p></p><p></p><p>A Paladin or what not has absolutely nothing to do with my idea. I was merely pointing out that a fighter level 1 mounted on a horse would net xp for both fighter and horse for the people that defeated it would it not? Lets try to keep this on topic.</p><p></p><p></p><p></p><p>Ok so in your case, you would consider the party would have gotten 0 xp even though they fought through a dungeon filled with charmed monsters and the enemy spellcaster escaped. How about golems made by the spell caster, would those count as 0 xp too? Those after all are technically part of the enemy spell casters equipment by level.</p><p></p><p>Had another thought. If golems are 0 xp, then golems whose creators are gone would net 0 xp until all golems made by the same person were destroyed. Even then it would be a tough call. Do you get xp from dead people by destroying their possessions or assets?</p></blockquote><p></p>
[QUOTE="Luis Figoo, post: 384900, member: 7743"] Read the entire sentence, theres a part about doing *good* deeds? You know the type that makes you good in alignment? The entire background thing is merely to maintain the thing in character Actually you could count those base classes affected by a shiftf on the good-evil axis on 3 fingers and 2 of those, cleric (33%) and druid (40%), aren't even affected most of the time. To put those nuumbers in perspective, theres a total of 11 classes, not to mention neither the NPCs gained through leadership (NPC classes) nor i (as a SC fighter) is mechanically affected at all. Absolutely and i'm not ashamed to admit it Now this information i can use, now i'll just have to hunt for a commonly found canivore in the MM Ther's absolutely no reason to say that they weren't good by the morals and social structure of their times. That in essence is why alignment arguments are worthless and goes no where. Actually, the minotaur example as written by you is faulty. The DMG merely states that the minotaur is considered defeated if the party bypasses it. It does [b]not[/b] say that you get no xp if you ran up to it and killed it. Note the number of references to defeating in combat. There is no statement of goals or whatever necessary. Here's a quote from pg 165 of the DMG "It is usually easy to do this. Did the characters defeat the enemy in combat? Then they met the challenge and earned experience points" Now before you start on semantics on whats an enemy, consider the roll down effects and difficulty of pin pointing what is considered an enemy. Just thought of something, since as you say defeat does not mean kill. I could beat the animal(s) senseless, sell it, buy another one or bunch and continue (to prevent arguments that defeating the same animal nets no xp). Much better xp per gp ratio A Paladin or what not has absolutely nothing to do with my idea. I was merely pointing out that a fighter level 1 mounted on a horse would net xp for both fighter and horse for the people that defeated it would it not? Lets try to keep this on topic. Ok so in your case, you would consider the party would have gotten 0 xp even though they fought through a dungeon filled with charmed monsters and the enemy spellcaster escaped. How about golems made by the spell caster, would those count as 0 xp too? Those after all are technically part of the enemy spell casters equipment by level. Had another thought. If golems are 0 xp, then golems whose creators are gone would net 0 xp until all golems made by the same person were destroyed. Even then it would be a tough call. Do you get xp from dead people by destroying their possessions or assets? [/QUOTE]
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