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Is this a legal method of converting gp to xp
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<blockquote data-quote="Luis Figoo" data-source="post: 386754" data-attributes="member: 7743"><p>Not true, in character, the hatred of the chosen animal is what drives the character, yet the desire to help others exists seperately. Whether someone is good or evil merely depends on which holds greater sway.</p><p></p><p>Creating a situation as you described above (setting fire then saving the babies) does nothing and it is unlikely the DM will put this down as a good act. In character motivations and out of character motivations can support each other depending on how you play it</p><p></p><p></p><p></p><p>I agree we definately seem to have differences in what we consider stupid. My stand is simple. There are never stupid questions merely unasked questions</p><p></p><p></p><p></p><p>You are correct in that perfection is unlikely to be achieved and the DM is the last line of defense against flaws. That does not mean we should give up patching the flaws</p><p></p><p></p><p></p><p>The obvious flaws as can be thought has been identified and solved if possible. However some are really too far reaching in effect to solve so easily. One such is the speed of battle in high level combats using 1 shot kill spells, no save spells, quicken, haste, harm, time stop, disjunction, move enhancers. Epic is a mess after we tried it for a while.</p><p></p><p></p><p></p><p>i) and ii) handled in a heavy handed manner results in unhappiness. Unless yoiu don't know the people in i) and ii), this unhappiness does in subtle ways carry over out of game.</p><p></p><p>Using iii), you can simply point out that the rules don't allow it without any interpersonal (or reduced anyway) conflict</p><p></p><p></p><p></p><p>I'm not him so i cannot predict for certain what he'll do (would not be fun if i could). I would say he would put a stop gap measure if he can't use the existing rules to block this. Stop gap measures are simple to introduce, such as a lack of horses, available horses being with calvary units, etc</p><p></p><p></p><p></p><p>You might want to rethink this. Simulacum just requires some body part and not even essential ones. You can make simulacrums of extremely powerful beings, from dragons, to solars, to named NPCs. That with epic spell reduction of extra caster contributing an epic slot makes the entire thing insane</p><p></p><p></p><p></p><p>You need 2 things. A skill enhancing item and raw materials. Make high priced, time consuming items (example, suits of full plate masterwork). Sell, repeat. Leads to illogical economies</p><p></p><p></p><p>All construts can find armor useful. Read the golem descrip. They use natural armor, which is stackable with an armor bonus. Use mithral for minimum negative effect from a lack of proficiency</p><p></p><p></p><p></p><p>You utilise time flow. By locating a demi plane with a faster time flow, you shift into the plane when your spells are running low. Rememorise and pray, shift back and you have your full spell allotment 1 round after you plane shifted</p></blockquote><p></p>
[QUOTE="Luis Figoo, post: 386754, member: 7743"] Not true, in character, the hatred of the chosen animal is what drives the character, yet the desire to help others exists seperately. Whether someone is good or evil merely depends on which holds greater sway. Creating a situation as you described above (setting fire then saving the babies) does nothing and it is unlikely the DM will put this down as a good act. In character motivations and out of character motivations can support each other depending on how you play it I agree we definately seem to have differences in what we consider stupid. My stand is simple. There are never stupid questions merely unasked questions You are correct in that perfection is unlikely to be achieved and the DM is the last line of defense against flaws. That does not mean we should give up patching the flaws The obvious flaws as can be thought has been identified and solved if possible. However some are really too far reaching in effect to solve so easily. One such is the speed of battle in high level combats using 1 shot kill spells, no save spells, quicken, haste, harm, time stop, disjunction, move enhancers. Epic is a mess after we tried it for a while. i) and ii) handled in a heavy handed manner results in unhappiness. Unless yoiu don't know the people in i) and ii), this unhappiness does in subtle ways carry over out of game. Using iii), you can simply point out that the rules don't allow it without any interpersonal (or reduced anyway) conflict I'm not him so i cannot predict for certain what he'll do (would not be fun if i could). I would say he would put a stop gap measure if he can't use the existing rules to block this. Stop gap measures are simple to introduce, such as a lack of horses, available horses being with calvary units, etc You might want to rethink this. Simulacum just requires some body part and not even essential ones. You can make simulacrums of extremely powerful beings, from dragons, to solars, to named NPCs. That with epic spell reduction of extra caster contributing an epic slot makes the entire thing insane You need 2 things. A skill enhancing item and raw materials. Make high priced, time consuming items (example, suits of full plate masterwork). Sell, repeat. Leads to illogical economies All construts can find armor useful. Read the golem descrip. They use natural armor, which is stackable with an armor bonus. Use mithral for minimum negative effect from a lack of proficiency You utilise time flow. By locating a demi plane with a faster time flow, you shift into the plane when your spells are running low. Rememorise and pray, shift back and you have your full spell allotment 1 round after you plane shifted [/QUOTE]
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