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General Tabletop Discussion
*Pathfinder & Starfinder
is this a valid tactic for shutting down a caster
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<blockquote data-quote="evilbob" data-source="post: 4023466" data-attributes="member: 9789"><p>Finally! The first response to my original question that suggests a valid tactic to eventually counter this move - although it would take two rounds to counter it and it would only buy the caster one round. It also requires a large area to run in (and flat ground to run over). Still, though: good thinking!</p><p></p><p>The way I see it: when the caster runs, he puts himself some distance between himself and the cleric. This would trigger the cleric's action, so he would move equal to 1 move action. However, the caster can't run, then stop, and then cast*. He'd have to finish running - but hopefully he'd make it further than another move action from the cleric. The cleric's turn would come up first in the next round, and then he'd have to also run in order to close next to the caster. At that point, the caster's turn comes up, and he could actually move out of range and then cast a single spell. However, he'd better make it count, because on the next round the cleric can start the whole dance over again. But, the caster could always run again as well (given the space).</p><p></p><p>Actually, <em>no</em> - none of these address my original post. Some people have misinterpreted (several times throughout the thread) what I posted to mean "casts <em>silence</em> repeatedly" but that's neither what I was originally asking, nor - in my opinion - a good tactic for <em>anyone</em>. Now, if you're responding to these folks as a tangent, then that's one thing: but if you're talking about the original question, none of these statements apply.</p><p></p><p>My OP involved casting the spell once and then constantly staying in range. Other than "spellcaster runs" - which still only buys one round every other round - I have yet to see a valid counter (that I didn't also mention in the OP).</p><p></p><p></p><p></p><p>*This is the only instance in which an immediate or swift spell could be used; if one was prepared, that would give the caster one additional spell to cast before the cleric started the dance again.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4023466, member: 9789"] Finally! The first response to my original question that suggests a valid tactic to eventually counter this move - although it would take two rounds to counter it and it would only buy the caster one round. It also requires a large area to run in (and flat ground to run over). Still, though: good thinking! The way I see it: when the caster runs, he puts himself some distance between himself and the cleric. This would trigger the cleric's action, so he would move equal to 1 move action. However, the caster can't run, then stop, and then cast*. He'd have to finish running - but hopefully he'd make it further than another move action from the cleric. The cleric's turn would come up first in the next round, and then he'd have to also run in order to close next to the caster. At that point, the caster's turn comes up, and he could actually move out of range and then cast a single spell. However, he'd better make it count, because on the next round the cleric can start the whole dance over again. But, the caster could always run again as well (given the space). Actually, [I]no[/I] - none of these address my original post. Some people have misinterpreted (several times throughout the thread) what I posted to mean "casts [I]silence[/I] repeatedly" but that's neither what I was originally asking, nor - in my opinion - a good tactic for [I]anyone[/I]. Now, if you're responding to these folks as a tangent, then that's one thing: but if you're talking about the original question, none of these statements apply. My OP involved casting the spell once and then constantly staying in range. Other than "spellcaster runs" - which still only buys one round every other round - I have yet to see a valid counter (that I didn't also mention in the OP). *This is the only instance in which an immediate or swift spell could be used; if one was prepared, that would give the caster one additional spell to cast before the cleric started the dance again. [/QUOTE]
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is this a valid tactic for shutting down a caster
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