Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this adventure idea/setup logical/railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noldor Elf" data-source="post: 2667685" data-attributes="member: 746"><p>I am developing adventure for Eberron game, either to be used as one-shot or part of the campaing (depending on scedules) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Here is the idea:</p><p>Background is that party is working for one of the Dragonmarked houses. They are mostly used as investigation group for problems and some odd purchases the house had made (like estate in Mournland)</p><p></p><p>This time the party is sent to a small village, because someone attacked the transport wagon, stealing carried crates of silver. The guards and "driver" are currently under care in this village.</p><p></p><p>Story of the villagers:</p><p>- The wagon came empty to the village, with "driver" and one guard unconscious in it, the load was gone. The villagers have been taking care of the wounded since that.</p><p>- Remaining two guard were found by the road, some way away from the village. They had suffered similar damages as the driver and first guard.</p><p>- Party is given a goblin made axe that were told to be found stuck on the side of the wagon</p><p></p><p>All guards and the driver are still unconscious as the party arrives (couple of days after the attack). Once they wake up, they do not remember anything about the attack.</p><p></p><p>Rumours / facts party may find out (through questioning, sighting, etc.)</p><p>- There are savage goblins living nearby hills, but they have caused no trouble for ages</p><p>- Villagers are afraid of some kind of beast, but they wont talk about it openly.</p><p> - Party may sight a creature also in the woods, if they end up wandering there</p><p> - Some beast had actually killed couple of farm animals a week ago</p><p> - Full moon was about two weeks ago</p><p>- Almost one days travel from the village is a monastery that keeps little to no contact with the village. </p><p> - Villagers do not speak about the monastery especially kindly, but they are very cautious with their speach about it.</p><p></p><p>The actual facts:</p><p>- The goblins have nothing to do with attack. The villagers are trying to frame them.</p><p>- Villagers robbed the wagon. They are making silver weapons out of it.</p><p>- The monastery is run by shifters. </p><p>- The monks are hiding a full-grown werewolf in the monastery, trying to create alcemical cure for the lycantrophy</p><p>- The cattle was kille by some other wild beast</p><p></p><p>Do the facts and rumours correlate in any sensible way?</p><p></p><p>I have sketched three (rough) possibilities for the party to follow:</p><p>1.) They trust the villagers, ending up raiding the goblin settlements. The sideplot containing werewolf and shifters might even be left unnoticed.</p><p>2.) They trust the villagers, finding out about the monastery and possibly ending up fighting there.</p><p>3.) They end up trusting the monks and possibly helping them to find some incredients for their cure.</p><p></p><p>Also option 2 might send party to search for the cure, if they end up fighting the werewolf and get bitten. </p><p></p><p>Can the party make meaningful decisions during the adventure?</p></blockquote><p></p>
[QUOTE="Noldor Elf, post: 2667685, member: 746"] I am developing adventure for Eberron game, either to be used as one-shot or part of the campaing (depending on scedules) :( Here is the idea: Background is that party is working for one of the Dragonmarked houses. They are mostly used as investigation group for problems and some odd purchases the house had made (like estate in Mournland) This time the party is sent to a small village, because someone attacked the transport wagon, stealing carried crates of silver. The guards and "driver" are currently under care in this village. Story of the villagers: - The wagon came empty to the village, with "driver" and one guard unconscious in it, the load was gone. The villagers have been taking care of the wounded since that. - Remaining two guard were found by the road, some way away from the village. They had suffered similar damages as the driver and first guard. - Party is given a goblin made axe that were told to be found stuck on the side of the wagon All guards and the driver are still unconscious as the party arrives (couple of days after the attack). Once they wake up, they do not remember anything about the attack. Rumours / facts party may find out (through questioning, sighting, etc.) - There are savage goblins living nearby hills, but they have caused no trouble for ages - Villagers are afraid of some kind of beast, but they wont talk about it openly. - Party may sight a creature also in the woods, if they end up wandering there - Some beast had actually killed couple of farm animals a week ago - Full moon was about two weeks ago - Almost one days travel from the village is a monastery that keeps little to no contact with the village. - Villagers do not speak about the monastery especially kindly, but they are very cautious with their speach about it. The actual facts: - The goblins have nothing to do with attack. The villagers are trying to frame them. - Villagers robbed the wagon. They are making silver weapons out of it. - The monastery is run by shifters. - The monks are hiding a full-grown werewolf in the monastery, trying to create alcemical cure for the lycantrophy - The cattle was kille by some other wild beast Do the facts and rumours correlate in any sensible way? I have sketched three (rough) possibilities for the party to follow: 1.) They trust the villagers, ending up raiding the goblin settlements. The sideplot containing werewolf and shifters might even be left unnoticed. 2.) They trust the villagers, finding out about the monastery and possibly ending up fighting there. 3.) They end up trusting the monks and possibly helping them to find some incredients for their cure. Also option 2 might send party to search for the cure, if they end up fighting the werewolf and get bitten. Can the party make meaningful decisions during the adventure? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this adventure idea/setup logical/railroading?
Top