Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is this adventure idea/setup logical/railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 2668346" data-attributes="member: 945"><p>One thing does seem to be missing is the party's relationship to the villagers. If the villagers planted the axe, can I take it that the villagers will expect the PCs to be arriving? I mean, why plant evidence if you don't expect the authorities? Also, there should be some sort of reaction by the villagers to the PCs. If they are indeed trying to hide something, then the villagers will tend to react more and more negatively towards the PCs. They might even insist on the goblins if they are trying to redirect the PCs. Encouraging them to go fight the goblins if they linger too long in the town. Is there a ranger in the party? If so, you need to decide if the villagers have planted tracks as well. Assign a target DC to find goblin tracks (perhaps ludicrously low) or no DC at all - the tracks are so obvious, anyone can see them. But assign a higher DC to realize that human tracks are all over the place as well, and the tracks are identical - an obvious fake intended to fool someone.</p><p></p><p>Also, are *all* of the villagers in on this scheme, or just certain ones?</p><p></p><p>How did the villagers overtake the guards and the driver, and have them not know what happened? Do the villagers have magic at their disposal? Or are they aware, and are just under the effects of a sleep spell, or some sort of sleep potion that must be dispelled, or something?</p><p></p><p>This seems plausible: the vilagers block the road where the caravan was heading, and meet the driver and the guards in a friendly manner. Once the guards are out of the wagon, someone in the shadows cast a sleep spell on them. They throw the axe into the wagon, and someone plants goblin tracks all over the place. Meanwhile, the victims are held in a sleep state tended to by a herbologist. Any attempt by the party to revive the individuals, will be met with fierce opposition.</p><p></p><p>One other point of clarity - what is the relationship between the villagers and the werewolf? I assume they know of its existance? Has it attacked the village before?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2668346, member: 945"] One thing does seem to be missing is the party's relationship to the villagers. If the villagers planted the axe, can I take it that the villagers will expect the PCs to be arriving? I mean, why plant evidence if you don't expect the authorities? Also, there should be some sort of reaction by the villagers to the PCs. If they are indeed trying to hide something, then the villagers will tend to react more and more negatively towards the PCs. They might even insist on the goblins if they are trying to redirect the PCs. Encouraging them to go fight the goblins if they linger too long in the town. Is there a ranger in the party? If so, you need to decide if the villagers have planted tracks as well. Assign a target DC to find goblin tracks (perhaps ludicrously low) or no DC at all - the tracks are so obvious, anyone can see them. But assign a higher DC to realize that human tracks are all over the place as well, and the tracks are identical - an obvious fake intended to fool someone. Also, are *all* of the villagers in on this scheme, or just certain ones? How did the villagers overtake the guards and the driver, and have them not know what happened? Do the villagers have magic at their disposal? Or are they aware, and are just under the effects of a sleep spell, or some sort of sleep potion that must be dispelled, or something? This seems plausible: the vilagers block the road where the caravan was heading, and meet the driver and the guards in a friendly manner. Once the guards are out of the wagon, someone in the shadows cast a sleep spell on them. They throw the axe into the wagon, and someone plants goblin tracks all over the place. Meanwhile, the victims are held in a sleep state tended to by a herbologist. Any attempt by the party to revive the individuals, will be met with fierce opposition. One other point of clarity - what is the relationship between the villagers and the werewolf? I assume they know of its existance? Has it attacked the village before? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this adventure idea/setup logical/railroading?
Top