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Is this adventure idea/setup logical/railroading?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2671450" data-attributes="member: 7396"><p>Also check out this article on lycanthropes and the Silver Purge:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/ebds/20050404a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ebds/20050404a</a></p><p></p><p>This sounds like an excellent adventure to me. There's a conception out there that any kind of plot outline or plan for the PCs is railroading, but I don't think that's the case at all. Railroading is when either: a) The PCs have a single path that they must follow and cannot deviate from (such as the mysterious fog example above, or a linear line of clues that goes from A to B to C) or, b) When the outcome of the adventure is predetermined to the point where the PC's actions don't matter (the classic example here is that of the villain who gets away at the end of the module, no matter what, in order to return in the future).</p><p></p><p>As long as you've got multiple avenues for the PCs to take, and the outcome is based on what they do rather than what you want set up for the next adventure, then you'll be fine. This adventure actually sounds like it gives a lot of free reign to the party- they have initial info on the setup, but everything else depends on them exploring the environment and finding the clues for themselves. As long as you have enough information for them to discover the plot, and decide what to do, then you're good to go.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2671450, member: 7396"] Also check out this article on lycanthropes and the Silver Purge: [url]http://www.wizards.com/default.asp?x=dnd/ebds/20050404a[/url] This sounds like an excellent adventure to me. There's a conception out there that any kind of plot outline or plan for the PCs is railroading, but I don't think that's the case at all. Railroading is when either: a) The PCs have a single path that they must follow and cannot deviate from (such as the mysterious fog example above, or a linear line of clues that goes from A to B to C) or, b) When the outcome of the adventure is predetermined to the point where the PC's actions don't matter (the classic example here is that of the villain who gets away at the end of the module, no matter what, in order to return in the future). As long as you've got multiple avenues for the PCs to take, and the outcome is based on what they do rather than what you want set up for the next adventure, then you'll be fine. This adventure actually sounds like it gives a lot of free reign to the party- they have initial info on the setup, but everything else depends on them exploring the environment and finding the clues for themselves. As long as you have enough information for them to discover the plot, and decide what to do, then you're good to go. [/QUOTE]
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