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Is this alt.Ranger balanced?
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<blockquote data-quote="Steverooo" data-source="post: 834970" data-attributes="member: 9410"><p>Again, if the Ranger/Rogue wants to spend a WEEK building a bear trap, I agree. If he wants to spend a day plus building a box trap for rabbits, ditto. If he wants to take advantage of the WL/Survival skill, however, and spend only half a day, Craft (Trapmaking) doesn't work. It takes too long.</p><p></p><p>Look at any book on survival... They pretty much all cover deadfalls and snares. I have the Collins Gem <u>SAS Survival Guide</u> sitting right here, and there are over ten pages of snares and deadfalls, alone. In order to find food in the wild (unless you're assuming that Rangers just gather plants and bugs - God help'em in winter), they have to be able to set trap, catch, prepare, and eat it, and still have enough time left over to travel the other half of the day.</p><p></p><p>Read the Craft rules... Sorry, can't be done with that skill. That's why I created the free "Trapsetting" Feat and give it to anyone with WL 1+.</p><p></p><p>[Edit: PS: Check out the Trapmaking rules in the DMG; ONE WEEK, and 1,000 GP to make a CR 1 trap, like a net! Does that work for your Rangers? It surely does NOT work for mine!]</p><p></p><p>Now you see why I think the Trapsetting Feat is a necessity...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 834970, member: 9410"] Again, if the Ranger/Rogue wants to spend a WEEK building a bear trap, I agree. If he wants to spend a day plus building a box trap for rabbits, ditto. If he wants to take advantage of the WL/Survival skill, however, and spend only half a day, Craft (Trapmaking) doesn't work. It takes too long. Look at any book on survival... They pretty much all cover deadfalls and snares. I have the Collins Gem [U]SAS Survival Guide[/U] sitting right here, and there are over ten pages of snares and deadfalls, alone. In order to find food in the wild (unless you're assuming that Rangers just gather plants and bugs - God help'em in winter), they have to be able to set trap, catch, prepare, and eat it, and still have enough time left over to travel the other half of the day. Read the Craft rules... Sorry, can't be done with that skill. That's why I created the free "Trapsetting" Feat and give it to anyone with WL 1+. [Edit: PS: Check out the Trapmaking rules in the DMG; ONE WEEK, and 1,000 GP to make a CR 1 trap, like a net! Does that work for your Rangers? It surely does NOT work for mine!] Now you see why I think the Trapsetting Feat is a necessity... [/QUOTE]
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Is this alt.Ranger balanced?
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