Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this an abuse of the Advantage/Disadvantage system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Byakugan" data-source="post: 6847552" data-attributes="member: 6816292"><p>I tend to be a bit soft when it comes to killing players. I am pretty good at balancing encounters to where almost everyone gets beat within an inch of their lives. I usually have a full tables so I can only get through a couple encounters in a night usually. So I try to make one of them pretty easy, and a harrowing one. </p><p></p><p>But I try not to kill the players where they don't have any control over. That might come from years of old school gaming where as a player I detested things like permanent level drains, save or die things, and the permanent scars I got from playing Tomb of Horrors. </p><p></p><p>For example A while back I surprised my PCs with a Carrion Crawler and I rolled double crits and near max damage on the poor 2nd level PC. It was over 30 damage on a pc with like 14 hitpoints. That is pretty un-fun IMO, so I just turned one hit into a graze and the other knocked him out, giving the other characters a chance to save him. in my experience I feel like getting close to dying lets me keep that feeling that i need to be careful and that my choices/tactics are important. </p><p></p><p>I often forget to reward PCs with inspiration, so sometimes I figure out an occasional soft pitch to even out my karma <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Byakugan, post: 6847552, member: 6816292"] I tend to be a bit soft when it comes to killing players. I am pretty good at balancing encounters to where almost everyone gets beat within an inch of their lives. I usually have a full tables so I can only get through a couple encounters in a night usually. So I try to make one of them pretty easy, and a harrowing one. But I try not to kill the players where they don't have any control over. That might come from years of old school gaming where as a player I detested things like permanent level drains, save or die things, and the permanent scars I got from playing Tomb of Horrors. For example A while back I surprised my PCs with a Carrion Crawler and I rolled double crits and near max damage on the poor 2nd level PC. It was over 30 damage on a pc with like 14 hitpoints. That is pretty un-fun IMO, so I just turned one hit into a graze and the other knocked him out, giving the other characters a chance to save him. in my experience I feel like getting close to dying lets me keep that feeling that i need to be careful and that my choices/tactics are important. I often forget to reward PCs with inspiration, so sometimes I figure out an occasional soft pitch to even out my karma :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this an abuse of the Advantage/Disadvantage system?
Top