Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this an abuse of the Advantage/Disadvantage system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reflected_Shadows" data-source="post: 6848369" data-attributes="member: 6828291"><p>I am careful about structure and detail of designing scenes instead of encounters. </p><p></p><p>So if a foe is getting "great dice" then it means "that isn't just a goon, that is Super Goon the Ultraminion!" and now he earns a name. He will try to fulfill his goal in the scene and escape with his life, just like everyone else. Maybe a character/npc/monster is crestfallen, ill, bad day, bad karma, whatever. I like to prod the player - "Why is your character getting these bad rolls? Is this just bad fortune, or an off day, or perhaps fate seeks to bring you down?" - I like to let the player have some fun with the fact that the dice are "being odd". </p><p></p><p>Reminds me of Axis and Allies, I had a friend that every time we played, he would make a big attack and roll 5's and I would roll all 1-2's and he would be so mad. </p><p></p><p>There are other ways to lighten things up than misusing the advantage/disadvantage system. I would also be careful in your wording, as abuse and misuse are very different on terms of foul play and malign nature. I would say you are misusing the system for a good motive, but you are still having a negative impact. If a monster gets a few big shots off, be ruthless, have it sneer and spit or do something else to signify that "this ain't no ordinary zombie by the lake in a hokey mask". Or if the player easily defeats an enemy, let the enemy be not only defeated, but defeated utterly and spectacularly - that will maximize the fun, and create an "oomph!" moment which gives you the time to make a brief plot adjustment.</p><p></p><p>"My intended miniboss was killed in advance. Got it. Enemy scout gives the actual boss a message, who commissions someone else to "do it instead". The PC's should maybe be given 1-2 tales of the easily defeated character's glory - "That wizard you just beat once killed a storm giant that attacked this city..." or "I feel bad for the knight you beat. After the plague took his wife and sons, he became a drunk and hasn't been the same. Gods have mercy." This just adds a layer. I like to find ways to add layers all over the place. Seeds now which might or might not matter later. </p><p></p><p>If an NPC accidentally "steals the show" with a good performance, that is usually how NPC's earn a name and go from "that knight you hired" to "Bryant of the Red Apples".</p></blockquote><p></p>
[QUOTE="Reflected_Shadows, post: 6848369, member: 6828291"] I am careful about structure and detail of designing scenes instead of encounters. So if a foe is getting "great dice" then it means "that isn't just a goon, that is Super Goon the Ultraminion!" and now he earns a name. He will try to fulfill his goal in the scene and escape with his life, just like everyone else. Maybe a character/npc/monster is crestfallen, ill, bad day, bad karma, whatever. I like to prod the player - "Why is your character getting these bad rolls? Is this just bad fortune, or an off day, or perhaps fate seeks to bring you down?" - I like to let the player have some fun with the fact that the dice are "being odd". Reminds me of Axis and Allies, I had a friend that every time we played, he would make a big attack and roll 5's and I would roll all 1-2's and he would be so mad. There are other ways to lighten things up than misusing the advantage/disadvantage system. I would also be careful in your wording, as abuse and misuse are very different on terms of foul play and malign nature. I would say you are misusing the system for a good motive, but you are still having a negative impact. If a monster gets a few big shots off, be ruthless, have it sneer and spit or do something else to signify that "this ain't no ordinary zombie by the lake in a hokey mask". Or if the player easily defeats an enemy, let the enemy be not only defeated, but defeated utterly and spectacularly - that will maximize the fun, and create an "oomph!" moment which gives you the time to make a brief plot adjustment. "My intended miniboss was killed in advance. Got it. Enemy scout gives the actual boss a message, who commissions someone else to "do it instead". The PC's should maybe be given 1-2 tales of the easily defeated character's glory - "That wizard you just beat once killed a storm giant that attacked this city..." or "I feel bad for the knight you beat. After the plague took his wife and sons, he became a drunk and hasn't been the same. Gods have mercy." This just adds a layer. I like to find ways to add layers all over the place. Seeds now which might or might not matter later. If an NPC accidentally "steals the show" with a good performance, that is usually how NPC's earn a name and go from "that knight you hired" to "Bryant of the Red Apples". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is this an abuse of the Advantage/Disadvantage system?
Top