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General Tabletop Discussion
*Pathfinder & Starfinder
Is this an appropriate challenge for 6-7 level 2s? (My players stay out!)
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<blockquote data-quote="Lord Zardoz" data-source="post: 3409375" data-attributes="member: 704"><p>Survivability will depend greatly on what the party consists of. If your party of 7 has at least 3 melee types and 2 clerics, surviability of all these encounters should not be a big problem (at least not for the party as a whole).</p><p></p><p>If your party has something along the lines of 3 Sor/Wiz, 1 Cleric, 1 Fighter, and 2 Rogue types, then you will be in for some bad times against both the Jackals and the Mummy, especially if they lose initiative and get mobbed.</p><p></p><p>Also consider how familiar your players are at power gaming. At early levels, the difference between an ok and a great character build is staggering. A 20 Str Half Orc Barbarian with Weapon focus on a 2 handed weapon is scoring +9 to hit and +10 to damage. A 15 Str Human Barbarian with Power Attack and Bull Rush is only getting +5 to hit and +6 to damage on a typical attack.</p><p></p><p>I would swap out the mummy for an Ogre Zombie. It has big damage and a base movement of 40 (if you replace the Hide Armour with Leather as I did recently), and reach. It also has lots of HP (55 by default). Taking it down will be hard if the players cannot Turn it, but since its a Move Or Attack kind of opponent, escape is very easy.</p><p></p><p>As for the Jackals, have them show up in waves, half to start, than add 2 or 3 each round. You can always stop adding them once the PC's start to struggle.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3409375, member: 704"] Survivability will depend greatly on what the party consists of. If your party of 7 has at least 3 melee types and 2 clerics, surviability of all these encounters should not be a big problem (at least not for the party as a whole). If your party has something along the lines of 3 Sor/Wiz, 1 Cleric, 1 Fighter, and 2 Rogue types, then you will be in for some bad times against both the Jackals and the Mummy, especially if they lose initiative and get mobbed. Also consider how familiar your players are at power gaming. At early levels, the difference between an ok and a great character build is staggering. A 20 Str Half Orc Barbarian with Weapon focus on a 2 handed weapon is scoring +9 to hit and +10 to damage. A 15 Str Human Barbarian with Power Attack and Bull Rush is only getting +5 to hit and +6 to damage on a typical attack. I would swap out the mummy for an Ogre Zombie. It has big damage and a base movement of 40 (if you replace the Hide Armour with Leather as I did recently), and reach. It also has lots of HP (55 by default). Taking it down will be hard if the players cannot Turn it, but since its a Move Or Attack kind of opponent, escape is very easy. As for the Jackals, have them show up in waves, half to start, than add 2 or 3 each round. You can always stop adding them once the PC's start to struggle. END COMMUNICATION [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this an appropriate challenge for 6-7 level 2s? (My players stay out!)
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