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Is this an Attack of Opportunity?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2695906" data-attributes="member: 16989"><p>To be consistent, I'd let the baddy have an AoO (assuming he wasn't an undead where it WOULD hurt him), not that he'd take it. I would also warn you it would provoke an AoO before you did it, allowing you to re-evaluate your actions.</p><p></p><p>Technically, this means when you cast a healing spell on an ally, he gets an AoO, he just, noramlly, doesn take it. I can see in an evil game where somebody make take an AoO on the cleric just to spite him, but my players aare pretty good.</p><p></p><p></p><p></p><p>Of Course.</p><p></p><p>Really, this isn't about rules. This is about Running the Game in a smooth & consitent basis. I've gotten very good at mastering the fine line between DM Authority & DM Resposibility.</p><p></p><p>My players have voluntarily given my Ultimate Authority & Power over the Game, Rules included. They realize I take my responsibilty to insure that the game is run fairly, consistently, efficently & fairly VERY seriously. Thus in order to keep rules discussions to a minumum I take a "Common Sense" approach to the rules & tell my players (briefly), why I'm ruling the way that I am, make a note to look it up when I get a chance & tell them next time how it works from now on (wether its RAW, Errata or Flown out of My Backside).</p><p></p><p>That's part of the reason I tend to wind up being the DM all the time. Few people realize the amount of work, talent and practice it takes to be a good DM.</p><p></p><p>In other words, I'd call it like I see it, so the party can get back to the serious business of kicking critters cans & taking their contents.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2695906, member: 16989"] To be consistent, I'd let the baddy have an AoO (assuming he wasn't an undead where it WOULD hurt him), not that he'd take it. I would also warn you it would provoke an AoO before you did it, allowing you to re-evaluate your actions. Technically, this means when you cast a healing spell on an ally, he gets an AoO, he just, noramlly, doesn take it. I can see in an evil game where somebody make take an AoO on the cleric just to spite him, but my players aare pretty good. Of Course. Really, this isn't about rules. This is about Running the Game in a smooth & consitent basis. I've gotten very good at mastering the fine line between DM Authority & DM Resposibility. My players have voluntarily given my Ultimate Authority & Power over the Game, Rules included. They realize I take my responsibilty to insure that the game is run fairly, consistently, efficently & fairly VERY seriously. Thus in order to keep rules discussions to a minumum I take a "Common Sense" approach to the rules & tell my players (briefly), why I'm ruling the way that I am, make a note to look it up when I get a chance & tell them next time how it works from now on (wether its RAW, Errata or Flown out of My Backside). That's part of the reason I tend to wind up being the DM all the time. Few people realize the amount of work, talent and practice it takes to be a good DM. In other words, I'd call it like I see it, so the party can get back to the serious business of kicking critters cans & taking their contents. [/QUOTE]
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