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Is this an evil act, or not?
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<blockquote data-quote="green slime" data-source="post: 1056925" data-attributes="member: 1325"><p>And yet the townsfolk can accept and take as one of their own a goblin cook?!? Are goblins in some way different from kobolds in their inherent evilness?</p><p></p><p>Personally, IMC the act of killing helpless victims is evil. IMC killing the diseased and sick is evil. When do you decide that someone is too sick, too diseased, in too much pain, to continue living? Who makes that decision?</p><p></p><p>There was the point that if these had been human babies of human raiders, then they would have been unlikely to be slaughtered in this fashion. Dressing evil-doers up as "usually evil" races is a way to distance the players from the deeds they do. That some in party discussion occurs after encountering a "good" goblin should be no surprise, Buttercup has introduced the thought that these races are not always evil. Then turning around and stating that these kobold babies are going to grow up to be terrible raiders goes against what has already been introduced into the campaign. How do the players know this?</p><p></p><p>There has always been various plagues and diseases throughout history. Yet within christian old-world europe (as much as this may be regarded as a parallel to whatever campaign you are in) there was not much slaughtering of the aged, infirm, or sick.</p><p></p><p>It has been pertty much a no-no to kill yourself (at least within the christian religion) Suicides were historically not buried on blessed ground. Asking others to do it for you, is placing an enormous burden upon the other person, as they are then guilty of murder.</p><p></p><p>Euthanasia/Mercy-killings has been regarded as a sin, because it means, amongst other things, that you have lost all hope. Lepers may have been shunned and feared, yet no-one ran around killing them to prevent the spread of the disease.</p><p></p><p>Now these real life examples do not have to have any relevance in anybody elses campaigns. Just explaining my take on how things are IMC.</p></blockquote><p></p>
[QUOTE="green slime, post: 1056925, member: 1325"] And yet the townsfolk can accept and take as one of their own a goblin cook?!? Are goblins in some way different from kobolds in their inherent evilness? Personally, IMC the act of killing helpless victims is evil. IMC killing the diseased and sick is evil. When do you decide that someone is too sick, too diseased, in too much pain, to continue living? Who makes that decision? There was the point that if these had been human babies of human raiders, then they would have been unlikely to be slaughtered in this fashion. Dressing evil-doers up as "usually evil" races is a way to distance the players from the deeds they do. That some in party discussion occurs after encountering a "good" goblin should be no surprise, Buttercup has introduced the thought that these races are not always evil. Then turning around and stating that these kobold babies are going to grow up to be terrible raiders goes against what has already been introduced into the campaign. How do the players know this? There has always been various plagues and diseases throughout history. Yet within christian old-world europe (as much as this may be regarded as a parallel to whatever campaign you are in) there was not much slaughtering of the aged, infirm, or sick. It has been pertty much a no-no to kill yourself (at least within the christian religion) Suicides were historically not buried on blessed ground. Asking others to do it for you, is placing an enormous burden upon the other person, as they are then guilty of murder. Euthanasia/Mercy-killings has been regarded as a sin, because it means, amongst other things, that you have lost all hope. Lepers may have been shunned and feared, yet no-one ran around killing them to prevent the spread of the disease. Now these real life examples do not have to have any relevance in anybody elses campaigns. Just explaining my take on how things are IMC. [/QUOTE]
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