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Is this an evil act, or not?
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<blockquote data-quote="Buttercup" data-source="post: 1080669" data-attributes="member: 990"><p>Riga, let me answer some of your questions.</p><p></p><p>The group was investigating the mine for two reasons. 1. The kobalds that had been repeatedly attacking the town seemed to retreat in that direction, and 2. The miners just stopped coming home. It had been a month since anyone had seen them.</p><p></p><p>The local priest can cast Remove Disease. But he only has a certain number of spell slots per day, and he intends to spend them on keeping any more townsfolk from dying. He believes the well may be the source of the plague, but boiling the water doesn't help. He has suggested to the PCs that the plague isn't natural in origin, and wondered aloud if the Kobalds have anything to do with it. (As it happens, they don't. They're dying of it as well. But no one in town knows that.)</p><p></p><p>By the time the party found the sickly kobald infants, they had already had two encounters with kobalds in the mine, and found numerous corpses of miners. At this point they had been speculating whether or not the obviously ill kobalds were only carriers of the plague, or were intentionally spreading it to the town. There were no adult kobalds left alive. Four of the party had just been injured by kobalds. Three of them had already gotten the plague, and had been cured by the priest the day before, after feeling wretched. They still had no idea how to clean up the well in town, if it could even be done, and if that would even help. Further, they had more than 60 settlers camped one day outside of town, who they had escorted on a six week journey over the mountains, during which they had suffered numerous attacks. They had lost some of the settlers and a few NPC guards. They couldn't take the settlers back where they came from, because if they did, all would have become slaves in the rapidly disintigrating empire. The PCs were at their wits' end.</p><p></p><p>This was the context. And so when Nadja, who thinks of kobalds as little better than animals, put the infant kobalds out of their suffering, I agreed with her that it was a good and merciful act. </p><p></p><p>I've found this discussion fascinating. Clearly there isn't one single answer, even though D&D has objectively measurable alignments. If there were a single right answer, the thread wouldn't have gone on for so long.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 1080669, member: 990"] Riga, let me answer some of your questions. The group was investigating the mine for two reasons. 1. The kobalds that had been repeatedly attacking the town seemed to retreat in that direction, and 2. The miners just stopped coming home. It had been a month since anyone had seen them. The local priest can cast Remove Disease. But he only has a certain number of spell slots per day, and he intends to spend them on keeping any more townsfolk from dying. He believes the well may be the source of the plague, but boiling the water doesn't help. He has suggested to the PCs that the plague isn't natural in origin, and wondered aloud if the Kobalds have anything to do with it. (As it happens, they don't. They're dying of it as well. But no one in town knows that.) By the time the party found the sickly kobald infants, they had already had two encounters with kobalds in the mine, and found numerous corpses of miners. At this point they had been speculating whether or not the obviously ill kobalds were only carriers of the plague, or were intentionally spreading it to the town. There were no adult kobalds left alive. Four of the party had just been injured by kobalds. Three of them had already gotten the plague, and had been cured by the priest the day before, after feeling wretched. They still had no idea how to clean up the well in town, if it could even be done, and if that would even help. Further, they had more than 60 settlers camped one day outside of town, who they had escorted on a six week journey over the mountains, during which they had suffered numerous attacks. They had lost some of the settlers and a few NPC guards. They couldn't take the settlers back where they came from, because if they did, all would have become slaves in the rapidly disintigrating empire. The PCs were at their wits' end. This was the context. And so when Nadja, who thinks of kobalds as little better than animals, put the infant kobalds out of their suffering, I agreed with her that it was a good and merciful act. I've found this discussion fascinating. Clearly there isn't one single answer, even though D&D has objectively measurable alignments. If there were a single right answer, the thread wouldn't have gone on for so long.:) [/QUOTE]
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