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is this an evil act?
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<blockquote data-quote="green slime" data-source="post: 471012" data-attributes="member: 1325"><p>Justice without giving the accused an opportunity to defend themselves is not justice. Its vigilantism. The "whatever" phrase of your statement covers coercion, domination, and a whole list of other reasons why the NPC ended up doing what he did. But it matters not, because he has EVIL on his sheet, and you have GOOD on yours, so whatever you do it is good and just. You can't know he is being insincere. The character in question WAS, saying he was free to go and then murdering him.</p><p></p><p></p><p></p><p>Who said anything about walking? Is that the only alternative to mindless slaughter? Steal a bicycle and get wasted? Seems very black and white to me. How Evil does someone have to be to deserve "wastefulness"? </p><p></p><p></p><p></p><p>It aint the charm. It is saying he is free to go and then killing him. Good characters are expected to be morally better than the evil dudes, or there is no difference. While the charm was an offensive act, it become murder once the slaver has no chance for self-defence. BTW, I'm of the attitude that the <em>charm</em> and <em> domination</em> spells are at best Neutral, due to their removal of free will. </p><p></p><p></p><p></p><p>I agree. But it is important to remember for what goal, and why you are fighting them. Destroying an organisation rarely requires killing all the members.</p><p></p><p>It is important to remember WHY good is better than Evil. Because it doesn't use all the same nasty tricks.</p><p></p><p></p><p></p><p>Until you consider Good and Evil. By accepting the surrender, by showing mercy, the players MAY be attacked at a later date by this character. MAYBE. IF the character attacks at a later date, the PCs will be rightfully wroth, and of course having defeated him once before, should do so again, most likely with fatal results.</p><p></p><p>On the other, they may also gain a valuable ally, a reformed evil-doer, who is prepared to go to great lengths to aide and protect the PCs, for the mercy they have shown. The value to the PCs of an insider should not be underrated. </p><p></p><p></p><p></p><p>I wouldn't. But I point that out to players before they start mismanaging paladins in my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I know some people like their games B&W. It strikes me that yours is one. Not that I feel that it is better or worse than mine. I just happen to like lots of grey areas for PCs to fall into. YMMV</p></blockquote><p></p>
[QUOTE="green slime, post: 471012, member: 1325"] Justice without giving the accused an opportunity to defend themselves is not justice. Its vigilantism. The "whatever" phrase of your statement covers coercion, domination, and a whole list of other reasons why the NPC ended up doing what he did. But it matters not, because he has EVIL on his sheet, and you have GOOD on yours, so whatever you do it is good and just. You can't know he is being insincere. The character in question WAS, saying he was free to go and then murdering him. Who said anything about walking? Is that the only alternative to mindless slaughter? Steal a bicycle and get wasted? Seems very black and white to me. How Evil does someone have to be to deserve "wastefulness"? It aint the charm. It is saying he is free to go and then killing him. Good characters are expected to be morally better than the evil dudes, or there is no difference. While the charm was an offensive act, it become murder once the slaver has no chance for self-defence. BTW, I'm of the attitude that the [i]charm[/i] and [i] domination[/i] spells are at best Neutral, due to their removal of free will. I agree. But it is important to remember for what goal, and why you are fighting them. Destroying an organisation rarely requires killing all the members. It is important to remember WHY good is better than Evil. Because it doesn't use all the same nasty tricks. Until you consider Good and Evil. By accepting the surrender, by showing mercy, the players MAY be attacked at a later date by this character. MAYBE. IF the character attacks at a later date, the PCs will be rightfully wroth, and of course having defeated him once before, should do so again, most likely with fatal results. On the other, they may also gain a valuable ally, a reformed evil-doer, who is prepared to go to great lengths to aide and protect the PCs, for the mercy they have shown. The value to the PCs of an insider should not be underrated. I wouldn't. But I point that out to players before they start mismanaging paladins in my game. :) I know some people like their games B&W. It strikes me that yours is one. Not that I feel that it is better or worse than mine. I just happen to like lots of grey areas for PCs to fall into. YMMV [/QUOTE]
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