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is this an evil act?
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<blockquote data-quote="Happy Monkey" data-source="post: 476228" data-attributes="member: 7785"><p>I just have to disagree with you Sarevok. Many things can justify killing another person in the game, indeed I would expect my dm to throw up some decent rationale to justify the resorting to violence. If everything is misunderstood or being forced to be bad, I'd have to sack the dm and design some real villains myself.</p><p></p><p>Don't get me wrong, surprise innocence and other curve-balls are great for breaking monotony and adding a bit of depth. Just like the dialogue heavy sessions so everyone can get a bit of purpose.</p><p></p><p>But if my game of D&D is either everyone being benign social workers or being forced to be grubby villains, well that would make the DM a right jacka$$. </p><p></p><p>The Vampire system is simply designed to reinforce the concept of "tragic" characters with their "humanity points". These points are supposed to be lost so said characters can wallow in their angst when they are "forced" to slay more innocents for their vampiric thirst. All I am saying is that this system will force you to lose humanity, but it is just another system and it (like D&D) certainly does not apply to real life.</p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 476228, member: 7785"] I just have to disagree with you Sarevok. Many things can justify killing another person in the game, indeed I would expect my dm to throw up some decent rationale to justify the resorting to violence. If everything is misunderstood or being forced to be bad, I'd have to sack the dm and design some real villains myself. Don't get me wrong, surprise innocence and other curve-balls are great for breaking monotony and adding a bit of depth. Just like the dialogue heavy sessions so everyone can get a bit of purpose. But if my game of D&D is either everyone being benign social workers or being forced to be grubby villains, well that would make the DM a right jacka$$. The Vampire system is simply designed to reinforce the concept of "tragic" characters with their "humanity points". These points are supposed to be lost so said characters can wallow in their angst when they are "forced" to slay more innocents for their vampiric thirst. All I am saying is that this system will force you to lose humanity, but it is just another system and it (like D&D) certainly does not apply to real life. [/QUOTE]
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