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is this an evil act?
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<blockquote data-quote="jdavis" data-source="post: 476312" data-attributes="member: 8704"><p>And in Werewolf the act of not killing humans who get too close to knowing the truth about werewolves is one of the big ulitmate sins (protecting the viel at all cost). Of course this is all just the way you look at situations. White Wolf logic is for White Wolf games.</p><p></p><p>As far as D&D goes it would pretty much not work if any killing at all would cause you to be neutral, You can't just say killing makes you evil, or killing is a evil act. I mean from a rules standpoint that would make all good aligned characters stuck at lower classes, I mean you gather exp for defeating enemies, and the most logical way to defeat them is to kill them. Before anybody wants to jump game mechanics, it's in another thread already.</p><p></p><p>I think the whole point of the thread wasn't if killing was evil but if the way the PC killed the NPC was.</p></blockquote><p></p>
[QUOTE="jdavis, post: 476312, member: 8704"] And in Werewolf the act of not killing humans who get too close to knowing the truth about werewolves is one of the big ulitmate sins (protecting the viel at all cost). Of course this is all just the way you look at situations. White Wolf logic is for White Wolf games. As far as D&D goes it would pretty much not work if any killing at all would cause you to be neutral, You can't just say killing makes you evil, or killing is a evil act. I mean from a rules standpoint that would make all good aligned characters stuck at lower classes, I mean you gather exp for defeating enemies, and the most logical way to defeat them is to kill them. Before anybody wants to jump game mechanics, it's in another thread already. I think the whole point of the thread wasn't if killing was evil but if the way the PC killed the NPC was. [/QUOTE]
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