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Is this bad DMing
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<blockquote data-quote="Mr. Kaze" data-source="post: 1656611" data-attributes="member: 8848"><p>I'm going to take the unpopular opinion and say that "Death doesn't have to happen at -10 and the DM doesn't have to follow the rules," because I've used this opinion to ensure that my group could continue a storyline they were having fun with when their characters would've given up had the eldest and most knowledgeable of them been killed.</p><p></p><p>The real problem here, though, is that there's percieved favoritism resulting in the player(s?) of other recently deceased characters not having fun. And if they're not having fun, then they shouldn't be playing with that DM because that DM hasn't learned the proper reasons for bending rules.</p><p></p><p>Even so, I can't imagine arbitrarily giving somebody +2 HP just to keep them alive after being clobbered (not bleeding out, just flat-out maimed) -- very strange behavior for a DM, especially with regards to a tank character.</p><p></p><p>Unless, of course, the DM is trying to put forth a not-entirely-subtle (but should be much more direct) clue that s/he's tired of the player whining about the rules and such. But that would still be a problem with the DM lacking proper communication skills to just come out and say it.</p><p></p><p>::Kaze (is one of those wierdo storyteller DMs who believes "it's good for the story" is a better reason for doing something than "it's in the rules", so take this post with however much salt suits your fancy)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1656611, member: 8848"] I'm going to take the unpopular opinion and say that "Death doesn't have to happen at -10 and the DM doesn't have to follow the rules," because I've used this opinion to ensure that my group could continue a storyline they were having fun with when their characters would've given up had the eldest and most knowledgeable of them been killed. The real problem here, though, is that there's percieved favoritism resulting in the player(s?) of other recently deceased characters not having fun. And if they're not having fun, then they shouldn't be playing with that DM because that DM hasn't learned the proper reasons for bending rules. Even so, I can't imagine arbitrarily giving somebody +2 HP just to keep them alive after being clobbered (not bleeding out, just flat-out maimed) -- very strange behavior for a DM, especially with regards to a tank character. Unless, of course, the DM is trying to put forth a not-entirely-subtle (but should be much more direct) clue that s/he's tired of the player whining about the rules and such. But that would still be a problem with the DM lacking proper communication skills to just come out and say it. ::Kaze (is one of those wierdo storyteller DMs who believes "it's good for the story" is a better reason for doing something than "it's in the rules", so take this post with however much salt suits your fancy) [/QUOTE]
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