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<blockquote data-quote="El Mahdi" data-source="post: 4877177" data-attributes="member: 59506"><p>I agree with everything Green Slime said, which is why I think it's neither broken nor a problem, just not a very smart thing to do and probably not even possible to do the way he envisions it. (I think the risks will definitely outweigh the rewards - In other words, you won't be able to enjoy the fruits of your labors if you destroy yourself in the process - see below).</p><p> </p><p>The purpose of the spell is to magically make items out of raw materials, like armor from raw steel (plus the leather for the straps, gold/silver for decorative inlay, etc., with a seperate fabricate spell for each material component). The caster must also have the necessary craft skill with enough skill points to successfully beat the DC required for the object, and the quality of the object, he's attempting.</p><p> </p><p>Alchemists Fire is a very complicated compound, not simply one material. Steel is a complicated compound also, but once the materials needed are combined into steel, it can be made into almost any form. Your player wants to do the equivalent of taking iron, carbon, and other trace elements, and use the Fabricate spell to combine them to make raw steel. I'm pretty sure that's not the intent of the spell, nor allowed the way the spell is written.</p><p> </p><p>Also, although maybe not exactly RAW (but it does make sense to me), Alchemists Fire is a very dangerous compound. Both dangerous to make and dangerous to handle. I think it's only fair that a critical failure on a Craft Check (rolling a natural 1) should have possibly serious consequences (read as A BIG BOOM!). I'd also make him roll a Craft skill check for <em><strong>each and every vial</strong></em> he's attempting to create (that's if you even let him use the spell to combine multiple products into one product). You mentioned he wanted to make 5000 vials at a time. I wonder what the odds are of rolling a 1 with 5000 rolls? I'm pretty certain at least a few of those rolls will be natural 1's, with the resulting BIG BOOMS.</p><p> </p><p>Now, if he started out with Alchemists Fire (the one material as described in the spell) and wanted to use the Fabricate spell to put it in another form (such as a putty like solid - <em>Medieval C4</em>)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> then more power to him. Of course that means he's have to buy all of the expensive materials to make the Alchemists Fire, and make his Craft skill check for making the Alchemists Fire, and then use the Fabricate Spell to change it's form. Of course, that's pretty much what he needs to do anyways in order to accomplish what he wants. The only difference is, IMO, he needs to cast a seperate Fabricate Spell for each and every seperate ingredient he needs to make the Alchemists Fire. Doesn't sound very practical to me.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4877177, member: 59506"] I agree with everything Green Slime said, which is why I think it's neither broken nor a problem, just not a very smart thing to do and probably not even possible to do the way he envisions it. (I think the risks will definitely outweigh the rewards - In other words, you won't be able to enjoy the fruits of your labors if you destroy yourself in the process - see below). The purpose of the spell is to magically make items out of raw materials, like armor from raw steel (plus the leather for the straps, gold/silver for decorative inlay, etc., with a seperate fabricate spell for each material component). The caster must also have the necessary craft skill with enough skill points to successfully beat the DC required for the object, and the quality of the object, he's attempting. Alchemists Fire is a very complicated compound, not simply one material. Steel is a complicated compound also, but once the materials needed are combined into steel, it can be made into almost any form. Your player wants to do the equivalent of taking iron, carbon, and other trace elements, and use the Fabricate spell to combine them to make raw steel. I'm pretty sure that's not the intent of the spell, nor allowed the way the spell is written. Also, although maybe not exactly RAW (but it does make sense to me), Alchemists Fire is a very dangerous compound. Both dangerous to make and dangerous to handle. I think it's only fair that a critical failure on a Craft Check (rolling a natural 1) should have possibly serious consequences (read as A BIG BOOM!). I'd also make him roll a Craft skill check for [I][B]each and every vial[/B][/I] he's attempting to create (that's if you even let him use the spell to combine multiple products into one product). You mentioned he wanted to make 5000 vials at a time. I wonder what the odds are of rolling a 1 with 5000 rolls? I'm pretty certain at least a few of those rolls will be natural 1's, with the resulting BIG BOOMS. Now, if he started out with Alchemists Fire (the one material as described in the spell) and wanted to use the Fabricate spell to put it in another form (such as a putty like solid - [I]Medieval C4[/I]):cool: then more power to him. Of course that means he's have to buy all of the expensive materials to make the Alchemists Fire, and make his Craft skill check for making the Alchemists Fire, and then use the Fabricate Spell to change it's form. Of course, that's pretty much what he needs to do anyways in order to accomplish what he wants. The only difference is, IMO, he needs to cast a seperate Fabricate Spell for each and every seperate ingredient he needs to make the Alchemists Fire. Doesn't sound very practical to me. [/QUOTE]
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