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<blockquote data-quote="irdeggman" data-source="post: 4877229" data-attributes="member: 16285"><p>Another thing to look at is the Generating Towns section of the DMG (pg 137).</p><p></p><p>Each town has a GP limit (used for many things).</p><p></p><p>One of the things is that this limit is the highest proce of any single item available to buy in the town. {So having infinite gold is only as good as what you can buy with it right?}</p><p></p><p>Another thing is to use this to determine the maximum amount of cash available at any given moment in the town.</p><p></p><p>The formula for this is: 1/2 the gp limit times 1/10 the town's polulation.</p><p></p><p>Pg 140 talks about the laws of supply and demand.</p><p></p><p>So you need to determine the number of towns available and the size of each one.</p><p></p><p>Also check pg 142 for possible restrictions that each town might have (say against teleportation spells in order to prevent any assasination attemts at the paranoid power monger of the city).</p><p></p><p>Basically if you are opening up this can of worms then you need to determine the potential "markets" and what restrictions exist - don't forget having differing types of currency (pg 140 moneychangers typically charge 1/10 to change your money).</p><p></p><p>So many ways of inserting limits to prevent abuse by players, but they all take time and attention by the DM.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4877229, member: 16285"] Another thing to look at is the Generating Towns section of the DMG (pg 137). Each town has a GP limit (used for many things). One of the things is that this limit is the highest proce of any single item available to buy in the town. {So having infinite gold is only as good as what you can buy with it right?} Another thing is to use this to determine the maximum amount of cash available at any given moment in the town. The formula for this is: 1/2 the gp limit times 1/10 the town's polulation. Pg 140 talks about the laws of supply and demand. So you need to determine the number of towns available and the size of each one. Also check pg 142 for possible restrictions that each town might have (say against teleportation spells in order to prevent any assasination attemts at the paranoid power monger of the city). Basically if you are opening up this can of worms then you need to determine the potential "markets" and what restrictions exist - don't forget having differing types of currency (pg 140 moneychangers typically charge 1/10 to change your money). So many ways of inserting limits to prevent abuse by players, but they all take time and attention by the DM. [/QUOTE]
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