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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this combo as broken as I think it is?
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<blockquote data-quote="KarinsDad" data-source="post: 2249194" data-attributes="member: 2011"><p>Acid Arrows and Orbs are still blocked by an Antimagic field due to the fact that the Wizard is not throwing them, magic is propelling them (a ranged touch attack is not the same as a ranged weapon attack). They hit the field and they disappear (remember, Melf's Acid Arrow states that there is no splash damage, hence, they could not even get that).</p><p></p><p>Melf's Acid Arrow, for example, has range long. That's a minimum of 520 feet and nobody can throw anything (even a boomerang which is about the longest range thrown weapon possible) 520 feet.</p><p></p><p>Line of effect is still required for these types of spells and the shaped Antimagic field still blocks line of effect for them as well.</p><p></p><p>No free rides, just because the game designers thought of a cool way to get past saving throws and spell resistance.</p><p></p><p>Antimagic means just that: antimagic. All magic.</p><p></p><p>DMG page 290:</p><p></p><p>"No supernatural abilities, spells, or spell-like abilities works in an area of antimagic."</p><p></p><p>Are the conjuration spells, spells? Yes. Then, they do not work in an area of antimagic, it does not matter what their effect is.</p><p></p><p>A Wall of Force, on the other hand, has its effects with regard to Antimagic explicitly stated in the DMG. Summoning spells have explicit text in the antimagic section of the DMG stating how they work with antimagic.</p><p></p><p>Orbs and Acid Arrows do not have such special text in their descriptions or in the DMG. It does not matter that they are conjuration spells. They are suppressed as per the DMG. Just like a summoned creature does not continue moving through the antimagic field and then come out the other side, neither do these conjuration spells continue moving. Their magic is suppressed, just like all other magic. Now, if the Antimagic field goes away and the Melf's Acid Arrow's duration is still up, it then can continue on it's way to hit the original target because the spell is not dispelled, it is suppressed. That is, if the original target is in the same square as previously.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2249194, member: 2011"] Acid Arrows and Orbs are still blocked by an Antimagic field due to the fact that the Wizard is not throwing them, magic is propelling them (a ranged touch attack is not the same as a ranged weapon attack). They hit the field and they disappear (remember, Melf's Acid Arrow states that there is no splash damage, hence, they could not even get that). Melf's Acid Arrow, for example, has range long. That's a minimum of 520 feet and nobody can throw anything (even a boomerang which is about the longest range thrown weapon possible) 520 feet. Line of effect is still required for these types of spells and the shaped Antimagic field still blocks line of effect for them as well. No free rides, just because the game designers thought of a cool way to get past saving throws and spell resistance. Antimagic means just that: antimagic. All magic. DMG page 290: "No supernatural abilities, spells, or spell-like abilities works in an area of antimagic." Are the conjuration spells, spells? Yes. Then, they do not work in an area of antimagic, it does not matter what their effect is. A Wall of Force, on the other hand, has its effects with regard to Antimagic explicitly stated in the DMG. Summoning spells have explicit text in the antimagic section of the DMG stating how they work with antimagic. Orbs and Acid Arrows do not have such special text in their descriptions or in the DMG. It does not matter that they are conjuration spells. They are suppressed as per the DMG. Just like a summoned creature does not continue moving through the antimagic field and then come out the other side, neither do these conjuration spells continue moving. Their magic is suppressed, just like all other magic. Now, if the Antimagic field goes away and the Melf's Acid Arrow's duration is still up, it then can continue on it's way to hit the original target because the spell is not dispelled, it is suppressed. That is, if the original target is in the same square as previously. [/QUOTE]
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Is this combo as broken as I think it is?
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