Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this combo as broken as I think it is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 2252812" data-attributes="member: 103"><p>I seem to be one of the few people in agreement with the original poster that this combination is uttelry broken.</p><p></p><p>Here are some examples why I think it is so broken:</p><p></p><p>Shaped AM-F, Polymorph (choose your melee combat machine), Haste, Fly, Tensor's Transformation, shield, armor, Protection from..., and any other buffs you care to have up + adamentium tripping reach weapon. You are not attacking with your natural form into the AM-F so you get all the benefits of your spells and your weapon retains the +2 to attack from its material. You obviously polymorphed into a big creature to gain the trip bonuses and with the crazy strength you are capable of should have no problem tripping opponents, especially when you are getting in melee range with them the AM-F covers them. If you are concerned about grappling, you can grease yourself, cast fire shield, blink, or anything else that hinders grappling. You trip with your first attack and then womp on them without any of their defensive magical equipment working and with a +4 for them being prone (if you are full attacking). Moreover, for them to exit the AM-F, they have to get up provoking an AoO (giving you another attack), and then would have to move and do nothing else for the round, provoking yet another AoO because of your reach weapon. Meanwhile, with fly, you could move up to them or charge and trip again. If they keep getting up and running away you still get AoO's every round, If they stay in the AM-F...well, g/l. If there are problems with the AoE of AM-F, just enlarge or widen it.</p><p></p><p>Terrain: Snow covered Mountains, AM-F + contingent gaseous form + shout + fly + wind wall. AM-F + windwall makes you immune to all opponents attacks (since normal PC's don't have wings and therefore can't get within melee range of you). You merely make a K(architecture/engineering) or K(nature) whatever your DM thinks appropriate and move to the weak point in the mountain - just shout away until you get the desired effect.</p><p></p><p>Terrain: any underground, + the immediate above spell combo. Fly above your opponents and start weaking the ceiling of the cave/tunnel until you get a cave collpase. You could just cast rock to mud (again limited wish I believe would get you this) or stone shape thin sheets through the rock to drop massive sized (non-magical rocks on your enemies).</p><p></p><p>Terrain: underwater. This would be really deadly. Polymorph into some aquatic creature with an incredibly fast movement rate, move next to your PC (again, most PC's don't naturally breathe underwater), and ready an action to move with him wherever he goes. Your movement speed is fast enough that you could just follow him until he suffocates. Alternatively, polymorph into some large creature and grapple your opponent, cast a quickened or still dispel magic after grappling and just sit there.</p><p></p><p>Having any sort of dangerous terrain is where this combo really gets deadly - you have the magic to support yourself in the terrain while you counter your opponent's ability to do the same.</p><p></p><p>I am sure other's can come up with even better tactics than I listed. The point is a shapeable AM-F is truly devastating. Even if you can't cast spells through it. I think there might even be a loophole for this though. As someone mentioned you could allow a window in the field. However, make the window small enough so that anyone who needed line of effect would need to cast greater arcane sight to know where that window was.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2252812, member: 103"] I seem to be one of the few people in agreement with the original poster that this combination is uttelry broken. Here are some examples why I think it is so broken: Shaped AM-F, Polymorph (choose your melee combat machine), Haste, Fly, Tensor's Transformation, shield, armor, Protection from..., and any other buffs you care to have up + adamentium tripping reach weapon. You are not attacking with your natural form into the AM-F so you get all the benefits of your spells and your weapon retains the +2 to attack from its material. You obviously polymorphed into a big creature to gain the trip bonuses and with the crazy strength you are capable of should have no problem tripping opponents, especially when you are getting in melee range with them the AM-F covers them. If you are concerned about grappling, you can grease yourself, cast fire shield, blink, or anything else that hinders grappling. You trip with your first attack and then womp on them without any of their defensive magical equipment working and with a +4 for them being prone (if you are full attacking). Moreover, for them to exit the AM-F, they have to get up provoking an AoO (giving you another attack), and then would have to move and do nothing else for the round, provoking yet another AoO because of your reach weapon. Meanwhile, with fly, you could move up to them or charge and trip again. If they keep getting up and running away you still get AoO's every round, If they stay in the AM-F...well, g/l. If there are problems with the AoE of AM-F, just enlarge or widen it. Terrain: Snow covered Mountains, AM-F + contingent gaseous form + shout + fly + wind wall. AM-F + windwall makes you immune to all opponents attacks (since normal PC's don't have wings and therefore can't get within melee range of you). You merely make a K(architecture/engineering) or K(nature) whatever your DM thinks appropriate and move to the weak point in the mountain - just shout away until you get the desired effect. Terrain: any underground, + the immediate above spell combo. Fly above your opponents and start weaking the ceiling of the cave/tunnel until you get a cave collpase. You could just cast rock to mud (again limited wish I believe would get you this) or stone shape thin sheets through the rock to drop massive sized (non-magical rocks on your enemies). Terrain: underwater. This would be really deadly. Polymorph into some aquatic creature with an incredibly fast movement rate, move next to your PC (again, most PC's don't naturally breathe underwater), and ready an action to move with him wherever he goes. Your movement speed is fast enough that you could just follow him until he suffocates. Alternatively, polymorph into some large creature and grapple your opponent, cast a quickened or still dispel magic after grappling and just sit there. Having any sort of dangerous terrain is where this combo really gets deadly - you have the magic to support yourself in the terrain while you counter your opponent's ability to do the same. I am sure other's can come up with even better tactics than I listed. The point is a shapeable AM-F is truly devastating. Even if you can't cast spells through it. I think there might even be a loophole for this though. As someone mentioned you could allow a window in the field. However, make the window small enough so that anyone who needed line of effect would need to cast greater arcane sight to know where that window was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this combo as broken as I think it is?
Top