Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this combo as broken as I think it is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2254595" data-attributes="member: 2011"><p>There are several potential problems with this entire idea:</p><p></p><p>1) If done by an Archmage (as pointed out previously), the spell leaves entire squares open. Hence, there are ways to exploit this (Flying Monk from above, Stinking Cloud spell with an origin point more than 10 feet away if the shape has squares that allow it to be cast out from, etc.).</p><p></p><p>2) If done by the Extraordinary Spell Aim feat, it can be ruled that it is even more ineffective. Just because the Antimagic field does not affect the creature (i.e. the caster) does not mean that the DM cannot rule that it still affects his spells. All of his spells. This would make a caster pretty vulnerable.</p><p></p><p>An example of this in the game is an area effect Dispel Magic. It targets the spells on the caster, not the caster himself. The inverse could be true (the antimagic does not affect the caster directly, it only affects his spells).</p><p></p><p>3) If done by the Extraordinary Spell Aim feat, the spell has a DC 31 Spellcraft check. Not hard at higher level, but usually not automatic either.</p><p></p><p>4) Antimagic Shell is one of those unusual area effect spells that emanates from the caster. If you make him immune to the spell by "shaping it around him" (via ESA), it could be ruled that the spell fails. If it is not in his area, then it is not in the area of the point of origin, hence, it cannot emanate from that point of origin.</p><p></p><p>"A burst, cone, cylinder, or emanation spell affects only an area, creatures, or objects to which it has line of effect from its origin"</p><p></p><p>The line of effect could be ruled to be stopped by the "immunity hole". In other words, the caster is "totally immune" to the Antimagic Field spell INCLUDING the emanation of that Antimagic from himself.</p><p></p><p>5) Antimagic Field moves with the caster. But if the caster is unaffected by Antimagic (via ESA), he cannot be affected by it in any way. Including it moving with him. If it moves with him, it is "protecting him" and hence affecting him (in a positive way). But if he is unaffected by it, how can it protect him? Hence, if he is unaffected by it and moves, it stays put.</p><p></p><p></p><p>This could be ruled as a situation of "you cannot have your cake and eat it too", especially in the ESA case where the caster is unaffected by the spell.</p><p></p><p></p><p>And finally, one way to defeat this tactic is to have your own Wizard cast Fly, get slightly above the Shaped Antimagic Field Wizard, and then cast his own Antimagic Field. He will drop into the area of the SAF Wizard and then both of them will fall to the ground (doing this at a high elevation is risky). The rest of the group then mobs the SAF Wizard when all of his magic is gone (remember "two antimagic fields in the same area do not cancel each other out, nor do they stack", since the SAF does not cancel out the normal AF and vice versa, it does not prevent it from working).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2254595, member: 2011"] There are several potential problems with this entire idea: 1) If done by an Archmage (as pointed out previously), the spell leaves entire squares open. Hence, there are ways to exploit this (Flying Monk from above, Stinking Cloud spell with an origin point more than 10 feet away if the shape has squares that allow it to be cast out from, etc.). 2) If done by the Extraordinary Spell Aim feat, it can be ruled that it is even more ineffective. Just because the Antimagic field does not affect the creature (i.e. the caster) does not mean that the DM cannot rule that it still affects his spells. All of his spells. This would make a caster pretty vulnerable. An example of this in the game is an area effect Dispel Magic. It targets the spells on the caster, not the caster himself. The inverse could be true (the antimagic does not affect the caster directly, it only affects his spells). 3) If done by the Extraordinary Spell Aim feat, the spell has a DC 31 Spellcraft check. Not hard at higher level, but usually not automatic either. 4) Antimagic Shell is one of those unusual area effect spells that emanates from the caster. If you make him immune to the spell by "shaping it around him" (via ESA), it could be ruled that the spell fails. If it is not in his area, then it is not in the area of the point of origin, hence, it cannot emanate from that point of origin. "A burst, cone, cylinder, or emanation spell affects only an area, creatures, or objects to which it has line of effect from its origin" The line of effect could be ruled to be stopped by the "immunity hole". In other words, the caster is "totally immune" to the Antimagic Field spell INCLUDING the emanation of that Antimagic from himself. 5) Antimagic Field moves with the caster. But if the caster is unaffected by Antimagic (via ESA), he cannot be affected by it in any way. Including it moving with him. If it moves with him, it is "protecting him" and hence affecting him (in a positive way). But if he is unaffected by it, how can it protect him? Hence, if he is unaffected by it and moves, it stays put. This could be ruled as a situation of "you cannot have your cake and eat it too", especially in the ESA case where the caster is unaffected by the spell. And finally, one way to defeat this tactic is to have your own Wizard cast Fly, get slightly above the Shaped Antimagic Field Wizard, and then cast his own Antimagic Field. He will drop into the area of the SAF Wizard and then both of them will fall to the ground (doing this at a high elevation is risky). The rest of the group then mobs the SAF Wizard when all of his magic is gone (remember "two antimagic fields in the same area do not cancel each other out, nor do they stack", since the SAF does not cancel out the normal AF and vice versa, it does not prevent it from working). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is this combo as broken as I think it is?
Top