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Is this companion character balanced?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5228579" data-attributes="member: 82106"><p>I don't think its excessive. I might not be quite as liberal about the ease of knocking things prone left and right. I'd figure it this way, its pretty easy to set up charges, especially against enemies you just knocked prone and more so when you can shift across difficult terrain. The minor action's CA requirement is usually going to be irrelevant as it only requires an ally to be adjacent to the enemy. </p><p></p><p>You're going to see a LOT of prone opponents. Its not the worst status condition in the world, but it can actually be pretty nasty to knock someone prone and then shift away one square. The enemy has to stand up and burn their move action, then you're too close for them to charge you, so they essentially can't do much (ready an action is their only real option at that point). On your next turn you shift back another square and charge them again, knock them prone again, wash, rinse, repeat.</p><p></p><p>So you may want to consider whether you really need trip as a minor action at-will power. Maybe it should be an encounter power.</p><p></p><p>You also want to think about how level advancement will go with your CC. What will it look like at 11th level? New or enhanced powers, or just better to-hit and damage?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5228579, member: 82106"] I don't think its excessive. I might not be quite as liberal about the ease of knocking things prone left and right. I'd figure it this way, its pretty easy to set up charges, especially against enemies you just knocked prone and more so when you can shift across difficult terrain. The minor action's CA requirement is usually going to be irrelevant as it only requires an ally to be adjacent to the enemy. You're going to see a LOT of prone opponents. Its not the worst status condition in the world, but it can actually be pretty nasty to knock someone prone and then shift away one square. The enemy has to stand up and burn their move action, then you're too close for them to charge you, so they essentially can't do much (ready an action is their only real option at that point). On your next turn you shift back another square and charge them again, knock them prone again, wash, rinse, repeat. So you may want to consider whether you really need trip as a minor action at-will power. Maybe it should be an encounter power. You also want to think about how level advancement will go with your CC. What will it look like at 11th level? New or enhanced powers, or just better to-hit and damage? [/QUOTE]
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Is this companion character balanced?
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