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Is this DM bs or is it not?
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<blockquote data-quote="godfear" data-source="post: 25235" data-attributes="member: 1482"><p>Lost your stuff. Bummer. I'm running a (currently dead) rogue/fighter that has had all of his stuff taken away several times in his adventuring career. Most recently, the enemies helped him out with his encumberance load by relieving him of his Boots of Elvenkind, +2 Double Keen Battle Axe, and some +2 leather armor that he took off a cambion's corpse, that had only just begun to manifest some of its cooler powers (darkvision, demon empathy, berserking). Alas, we ended up surrounded by a well-armed group of 25 cultists, who put us down. When we awoke (once again) in chains without our stuff, we experienced a wave of deja vu, sighed, and started from scratch again. I had to pick one cultists pocket, relieving him of his sheathed sickle, which I promptly used to sneak attack his unhappy @$$.</p><p></p><p>When my party manages to raise me, (it's been three games now, let's go, guys) the only thing I'll have to my name is a ceremonial silver dagger taken off some cultist or another. And we still have an evil ceremony to stop.</p><p></p><p>In short, equipment is temporary. If it gets taken away, and you start to flounder, you were relying too much on it, and not enough on the merits of your character. Sure, the DM could have handled it better. But this is the situation you're in now. Deal with it as is. Game on.</p></blockquote><p></p>
[QUOTE="godfear, post: 25235, member: 1482"] Lost your stuff. Bummer. I'm running a (currently dead) rogue/fighter that has had all of his stuff taken away several times in his adventuring career. Most recently, the enemies helped him out with his encumberance load by relieving him of his Boots of Elvenkind, +2 Double Keen Battle Axe, and some +2 leather armor that he took off a cambion's corpse, that had only just begun to manifest some of its cooler powers (darkvision, demon empathy, berserking). Alas, we ended up surrounded by a well-armed group of 25 cultists, who put us down. When we awoke (once again) in chains without our stuff, we experienced a wave of deja vu, sighed, and started from scratch again. I had to pick one cultists pocket, relieving him of his sheathed sickle, which I promptly used to sneak attack his unhappy @$$. When my party manages to raise me, (it's been three games now, let's go, guys) the only thing I'll have to my name is a ceremonial silver dagger taken off some cultist or another. And we still have an evil ceremony to stop. In short, equipment is temporary. If it gets taken away, and you start to flounder, you were relying too much on it, and not enough on the merits of your character. Sure, the DM could have handled it better. But this is the situation you're in now. Deal with it as is. Game on. [/QUOTE]
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