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Is this DM bs or is it not?
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<blockquote data-quote="Dieter" data-source="post: 25330" data-attributes="member: 144"><p>Indeed. Having many DM'ed 3e games under my belt, I'd say that I was <em>way</em> too easy on spreading magic items around. There is much to be said (NOT HERE!) about the desparities of 2e and 3e, and DM-ing the systems are like learning to drive on an automatic Ford escort then being handed the keys of 5-speed Ferrari...there are lot's of "getting used-to's". Since the early games, I've pulled back on the reigns a bit harder when it comes to divy-ing up magic items. I now have general rule that magic items of any appreciable value (+1 weapons, etc.) don't start showing up until 4th level, with the "pluses" going up one per 3 levels (7,10,13, etc.)</p><p></p><p>Fortunately, I've had the opportunity to inflict some "divine intervention" on certain characters...making them sacrifice overpower items rather than dying outright. </p><p></p><p>EX:</p><p></p><p>My cleric of Pelor was struck down two games ago by a vicious critical bite-attack from a bulette. Rather than screwing the rest of the party over by leaving them without a viable source of healing, I gave the cleric the choice of either dying or giving up his +1 mace of flaming. He agreed to the trade-off and *blam*, the mighty sun-god of Pelor struck his weapon hand, incinerating the mace but pumping life back into the dead cleric.</p></blockquote><p></p>
[QUOTE="Dieter, post: 25330, member: 144"] Indeed. Having many DM'ed 3e games under my belt, I'd say that I was [i]way[/i] too easy on spreading magic items around. There is much to be said (NOT HERE!) about the desparities of 2e and 3e, and DM-ing the systems are like learning to drive on an automatic Ford escort then being handed the keys of 5-speed Ferrari...there are lot's of "getting used-to's". Since the early games, I've pulled back on the reigns a bit harder when it comes to divy-ing up magic items. I now have general rule that magic items of any appreciable value (+1 weapons, etc.) don't start showing up until 4th level, with the "pluses" going up one per 3 levels (7,10,13, etc.) Fortunately, I've had the opportunity to inflict some "divine intervention" on certain characters...making them sacrifice overpower items rather than dying outright. EX: My cleric of Pelor was struck down two games ago by a vicious critical bite-attack from a bulette. Rather than screwing the rest of the party over by leaving them without a viable source of healing, I gave the cleric the choice of either dying or giving up his +1 mace of flaming. He agreed to the trade-off and *blam*, the mighty sun-god of Pelor struck his weapon hand, incinerating the mace but pumping life back into the dead cleric. [/QUOTE]
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