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Is this DM bs or is it not?
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<blockquote data-quote="Pielorinho" data-source="post: 25939" data-attributes="member: 259"><p><strong>Re: The opposing argument:</strong></p><p></p><p></p><p></p><p>See, folks, THIS is why you shouldn't get all worked up over someone else's game without hearing both sides of the issue.</p><p></p><p>Come to think of it, why get all worked up over someone else's game anyway?</p><p></p><p>I think TheMentat makes some great points. The barbarian does sound like he's dripping with treasure, and grossly more powerful than the other PCs. "We seriously just let him into a room and watch the carnage fly"? That doesn't sound like too much fun for the other players.</p><p></p><p>And the harpies' reasoning appears sound: they encounter a barbarian who's like a diamond-studded barrel of nitroglycerin. They can pick the diamonds off and leave the barrel alone, or they can open up the barrel and get blown to kingdom come. There's plenty of less dangerous meat in the world, they decided; we can trade all these ridiculous magic items to allies in exchange for power and succulent virgins.</p><p></p><p>In fact, it sounds as if (if this were a random encounter) the PCs would be better spending their time casting divinations and figuring out where all their loot is. Harpies are nasty to a lone, unprepared low-will-character, but they should be small fry to a group of prepared 13th-level characters. That barbarian, equipped with nothing more than a silenced tree branch and a fly spell, should be able to decimate the entire flock.</p><p></p><p>My only advice to the DM at this point would be to consider whether random encounters really add fun to the game. I personally don't think they do, and so I don't use them. It looks like you may want to ditch them as well.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 25939, member: 259"] [b]Re: The opposing argument:[/b] See, folks, THIS is why you shouldn't get all worked up over someone else's game without hearing both sides of the issue. Come to think of it, why get all worked up over someone else's game anyway? I think TheMentat makes some great points. The barbarian does sound like he's dripping with treasure, and grossly more powerful than the other PCs. "We seriously just let him into a room and watch the carnage fly"? That doesn't sound like too much fun for the other players. And the harpies' reasoning appears sound: they encounter a barbarian who's like a diamond-studded barrel of nitroglycerin. They can pick the diamonds off and leave the barrel alone, or they can open up the barrel and get blown to kingdom come. There's plenty of less dangerous meat in the world, they decided; we can trade all these ridiculous magic items to allies in exchange for power and succulent virgins. In fact, it sounds as if (if this were a random encounter) the PCs would be better spending their time casting divinations and figuring out where all their loot is. Harpies are nasty to a lone, unprepared low-will-character, but they should be small fry to a group of prepared 13th-level characters. That barbarian, equipped with nothing more than a silenced tree branch and a fly spell, should be able to decimate the entire flock. My only advice to the DM at this point would be to consider whether random encounters really add fun to the game. I personally don't think they do, and so I don't use them. It looks like you may want to ditch them as well. Daniel [/QUOTE]
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