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<blockquote data-quote="Schmoe" data-source="post: 247663" data-attributes="member: 913"><p>I'm predicting that my group will soon run afoul of an Unseelie Lord known as the Juniper Lord. When he discovers their involvement in his defeat, he will send an agent of vengeance to "prune the weeds," so to speak. I want this to be a challenge, but I'm hoping to avoid too many PC deaths. Anyway, here is the party (long story):</p><p></p><p>Human Ranger 3/Druid 3</p><p>Tainted Yuan-Ti Ranger 2/Fighter 4 (Whirlwind Attack)</p><p>Elf Cleric 7 (Travel and Time domains)</p><p>Grig Rogue 1/Sorcerer 4</p><p>Human Rogue 1/Bard 2/Sorcerer 2/Cleric 1 (Travel and Knowledge)</p><p></p><p>And here is the agent of vengeance (rules from Masters of the Wild liberally applied):</p><p></p><p><strong><u>Kisishtri</u></strong></p><p>Human Druid 7/Verdant Lord 1</p><p><strong>HD</strong>: 8d8+16 (62 HP)</p><p><strong>Speed</strong>: 30'</p><p><strong>Init</strong>: +1 (+1 Dex)</p><p><strong>AC</strong>: 14 (+3 Armor, +1 Dex)</p><p><strong>Attacks</strong>: Quarterstaff +9/+4 melee, 1d6+3, 20/x2</p><p><strong>Special</strong>: Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 3/day</p><p><strong>Saves</strong>: Fort +9 Ref +3 Will +10</p><p><strong>Abilities</strong>: Str-14 Dex-13 Con-14 Int-11 Wis-17 Cha-12</p><p><strong>Skills</strong>: Concentration +12, Hide +4, Intuit Direction +9, Knowledge Nature +9, Profession Herbalist +8, Swim +9, Wilderness Lore +13</p><p><strong>Feats</strong>: Plant Defiance, Plant Control, Combat Casting, Track</p><p><strong>Spells (DC 13+level)</strong>: 6/5/4/4/2</p><p> <strong>0th</strong> - Irrelevant</p><p> <strong>1st</strong> - Camouflage (MotW)*, Cure Lt. Wds., Faerie Fire, Goodberry*, Invisibility to Animals</p><p> <strong>2nd</strong> - Regen. Mod. Wds. (MotW), Might of the Oak (MotW)*, Green Blockade (MotW)*, Barkskin</p><p> <strong>3rd</strong> - Protection f. Elements*, Plant Growth, Spikes (DotF)*, Cure Mod. Wds.</p><p> <strong>4th</strong> - Control Plants, Summon Nature's Ally IV</p><p><strong>Equipment</strong>: +1 Leather Armor, Boots of Endurance (MotW), Wilding Clasp (MotW, on boots), Masterwork Quarterstaff, Infusions (Dispel Magic, Cure Mod. Wds., Tree Shape x2, Warp Wood, Forestfold [MotW]), 6 Goodberries</p><p></p><p>Kisishtri has been tracking the party in wolf form. When he feels that he is less than an hour away, he stops and casts the following spells:</p><p>Might of the Oak, Spikes, Barkskin, Protection from Elements (Fire), Camouflage</p><p></p><p>Giving him the following adjustments:</p><p>AC: 17</p><p>Attacks: Quarterstaff +12/+7, melee 1d6+14, 19-20/x2</p><p>Saves: Ref +2</p><p>Abilities: Str-18 Dex-11</p><p>Skills: Hide +13</p><p>Special: 96 points of Fire protection</p><p></p><p>When combat begins, he starts by casting Summon Nature's Ally IV to summon an Assassin Vine on a spell caster. He then casts Plant Growth to trap and isolate the party members, followed by Control Plants to allow him to walk through the thicket. He then casts Regenerate Moderate Wounds and begins hunting down the PC's, trapped in the thicket, and killing them off one by one.</p><p></p><p>He also should have an animal companion of up to 14 HD, but I haven't decided what to do on that one yet. I may have him accompanied by a small swarm of Wood Stingers, which are essentially tiny, wooden, construct-like sprites that have a poisonous bite that creates a Slow effect.</p><p></p><p>I guess that my main concern is that the combination of the Assassin Vine, the Plant Growth, and the Control Plants will be too much for them to counteract, allowing Kisishtri to fight them one-on-one, where his staff will wreak absolute havoc. </p><p></p><p>Like I said, I want the battle to have sort of a climactic tension, but I don't want to kill off the entire party.</p><p></p><p>Does anyone have any opinions, thoughts, or suggestions?</p><p></p><p></p><p>(Edit: added bold text for readability)</p></blockquote><p></p>
[QUOTE="Schmoe, post: 247663, member: 913"] I'm predicting that my group will soon run afoul of an Unseelie Lord known as the Juniper Lord. When he discovers their involvement in his defeat, he will send an agent of vengeance to "prune the weeds," so to speak. I want this to be a challenge, but I'm hoping to avoid too many PC deaths. Anyway, here is the party (long story): Human Ranger 3/Druid 3 Tainted Yuan-Ti Ranger 2/Fighter 4 (Whirlwind Attack) Elf Cleric 7 (Travel and Time domains) Grig Rogue 1/Sorcerer 4 Human Rogue 1/Bard 2/Sorcerer 2/Cleric 1 (Travel and Knowledge) And here is the agent of vengeance (rules from Masters of the Wild liberally applied): [B][U]Kisishtri[/U][/B] Human Druid 7/Verdant Lord 1 [B]HD[/B]: 8d8+16 (62 HP) [B]Speed[/B]: 30' [B]Init[/B]: +1 (+1 Dex) [B]AC[/B]: 14 (+3 Armor, +1 Dex) [B]Attacks[/B]: Quarterstaff +9/+4 melee, 1d6+3, 20/x2 [B]Special[/B]: Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 3/day [B]Saves[/B]: Fort +9 Ref +3 Will +10 [B]Abilities[/B]: Str-14 Dex-13 Con-14 Int-11 Wis-17 Cha-12 [B]Skills[/B]: Concentration +12, Hide +4, Intuit Direction +9, Knowledge Nature +9, Profession Herbalist +8, Swim +9, Wilderness Lore +13 [B]Feats[/B]: Plant Defiance, Plant Control, Combat Casting, Track [B]Spells (DC 13+level)[/B]: 6/5/4/4/2 [B]0th[/B] - Irrelevant [B]1st[/B] - Camouflage (MotW)*, Cure Lt. Wds., Faerie Fire, Goodberry*, Invisibility to Animals [B]2nd[/B] - Regen. Mod. Wds. (MotW), Might of the Oak (MotW)*, Green Blockade (MotW)*, Barkskin [B]3rd[/B] - Protection f. Elements*, Plant Growth, Spikes (DotF)*, Cure Mod. Wds. [B]4th[/B] - Control Plants, Summon Nature's Ally IV [B]Equipment[/B]: +1 Leather Armor, Boots of Endurance (MotW), Wilding Clasp (MotW, on boots), Masterwork Quarterstaff, Infusions (Dispel Magic, Cure Mod. Wds., Tree Shape x2, Warp Wood, Forestfold [MotW]), 6 Goodberries Kisishtri has been tracking the party in wolf form. When he feels that he is less than an hour away, he stops and casts the following spells: Might of the Oak, Spikes, Barkskin, Protection from Elements (Fire), Camouflage Giving him the following adjustments: AC: 17 Attacks: Quarterstaff +12/+7, melee 1d6+14, 19-20/x2 Saves: Ref +2 Abilities: Str-18 Dex-11 Skills: Hide +13 Special: 96 points of Fire protection When combat begins, he starts by casting Summon Nature's Ally IV to summon an Assassin Vine on a spell caster. He then casts Plant Growth to trap and isolate the party members, followed by Control Plants to allow him to walk through the thicket. He then casts Regenerate Moderate Wounds and begins hunting down the PC's, trapped in the thicket, and killing them off one by one. He also should have an animal companion of up to 14 HD, but I haven't decided what to do on that one yet. I may have him accompanied by a small swarm of Wood Stingers, which are essentially tiny, wooden, construct-like sprites that have a poisonous bite that creates a Slow effect. I guess that my main concern is that the combination of the Assassin Vine, the Plant Growth, and the Control Plants will be too much for them to counteract, allowing Kisishtri to fight them one-on-one, where his staff will wreak absolute havoc. Like I said, I want the battle to have sort of a climactic tension, but I don't want to kill off the entire party. Does anyone have any opinions, thoughts, or suggestions? (Edit: added bold text for readability) [/QUOTE]
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