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Is This Enough of a Campaign Hook?
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<blockquote data-quote="Harlock" data-source="post: 5959757" data-attributes="member: 4545"><p>I am starting a new campaign from the ground up. I wanted something I hadn't done before and something my players hadn't played before, while staying within the same system (in this case, BECMI D&D). The world just concluded a World War type scenario. </p><p></p><p>The regular four races are there: humans, dwarves, elves, halfings. During the war, the BBEG's main sorcerer general actually created the evil races as weapons of war. So, Orcs, goblins, giants, etc. are new to everyone. On top of that, only the BBEG and General are really gone, as they fell to fighting over who would rule the world. So we have a near post-apocalyptic setting where nearly everyone has been supporting the war effort, no clearly defined enemy (as of yet), new and undiscovered horrors like Dragons, and masses of displaced and refugee people who are trained war veterans.</p><p></p><p>I figure there is a lot of political intrigue available with the wealthy able to buy up whole armies. There should be plenty of exploration available with the opportunity to discover new races and maybe even influence how those races view the standard races. There is also the threat of someone else finding the key to continue making more orcs, giants, dragons, etc. And, of course, there is plenty of good old hack and slash available should the players want to just venture into a cave complex and look for evil things hoarding treasure.</p><p></p><p>I am hoping to strike a dire but hopeful tone. The sort of situation where you can make a name for yourself, and perhaps even a great name of renown if you can actually bring peace or even infamy if you decide to carve out your own niche. </p><p></p><p>Any thoughts on if this is enough of a hook or perhaps suggestions for improvements? It is widely accepted that the BBEG did die in the war, but his general may or may not be dead, I haven't completely decided.</p><p>Thanks for reading!</p></blockquote><p></p>
[QUOTE="Harlock, post: 5959757, member: 4545"] I am starting a new campaign from the ground up. I wanted something I hadn't done before and something my players hadn't played before, while staying within the same system (in this case, BECMI D&D). The world just concluded a World War type scenario. The regular four races are there: humans, dwarves, elves, halfings. During the war, the BBEG's main sorcerer general actually created the evil races as weapons of war. So, Orcs, goblins, giants, etc. are new to everyone. On top of that, only the BBEG and General are really gone, as they fell to fighting over who would rule the world. So we have a near post-apocalyptic setting where nearly everyone has been supporting the war effort, no clearly defined enemy (as of yet), new and undiscovered horrors like Dragons, and masses of displaced and refugee people who are trained war veterans. I figure there is a lot of political intrigue available with the wealthy able to buy up whole armies. There should be plenty of exploration available with the opportunity to discover new races and maybe even influence how those races view the standard races. There is also the threat of someone else finding the key to continue making more orcs, giants, dragons, etc. And, of course, there is plenty of good old hack and slash available should the players want to just venture into a cave complex and look for evil things hoarding treasure. I am hoping to strike a dire but hopeful tone. The sort of situation where you can make a name for yourself, and perhaps even a great name of renown if you can actually bring peace or even infamy if you decide to carve out your own niche. Any thoughts on if this is enough of a hook or perhaps suggestions for improvements? It is widely accepted that the BBEG did die in the war, but his general may or may not be dead, I haven't completely decided. Thanks for reading! [/QUOTE]
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