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Is this fair? - confessions of a killer DM
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<blockquote data-quote="howandwhy99" data-source="post: 3023585" data-attributes="member: 3192"><p>I used a nontraditional opening for the campaign. I'm running the path nonlinearly. The siege attack on Blackwall Keep worked well, but had some unexpected consequences.. basically the last 3 sessions. However, having some XP under their belts will help if/when they explore the first module. Others are in the area as well as non-AoW adventures, but it's okay as XPs been slowed. If it was normal, I'd have to run a linear campaign without swerving - dull in my mind. And not much room for player choice. The true successes of the last 3 sessions have been the choices made. And the players are getting better at it. </p><p></p><p>The 30' black dragon was 1st session. Along with the 100 lizard army.</p><p></p><p>Actually the first session and those after it I thought would be a siege or a TPK. Then it ended and things changed. The group elected to run overland and consequences followed based on choices made. I may have been too rough though, in retrospect. I'm predicticting the 4th session will bring the danger levels down from redline. At least I hope it does. The tone is horror. And Age of Worms is harsh. But there are plenty of safer places to explore, if the survivors get out from where they are.</p><p></p><p>The danger levels have been too (seemingly) unavoidably high for too long.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3023585, member: 3192"] I used a nontraditional opening for the campaign. I'm running the path nonlinearly. The siege attack on Blackwall Keep worked well, but had some unexpected consequences.. basically the last 3 sessions. However, having some XP under their belts will help if/when they explore the first module. Others are in the area as well as non-AoW adventures, but it's okay as XPs been slowed. If it was normal, I'd have to run a linear campaign without swerving - dull in my mind. And not much room for player choice. The true successes of the last 3 sessions have been the choices made. And the players are getting better at it. The 30' black dragon was 1st session. Along with the 100 lizard army. Actually the first session and those after it I thought would be a siege or a TPK. Then it ended and things changed. The group elected to run overland and consequences followed based on choices made. I may have been too rough though, in retrospect. I'm predicticting the 4th session will bring the danger levels down from redline. At least I hope it does. The tone is horror. And Age of Worms is harsh. But there are plenty of safer places to explore, if the survivors get out from where they are. The danger levels have been too (seemingly) unavoidably high for too long. [/QUOTE]
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