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Is this fair? - confessions of a killer DM
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<blockquote data-quote="JoeBlank" data-source="post: 3024781" data-attributes="member: 1806"><p>Right. I was running the dwarf druid, previously played by Olgar, who has now sadly moved away from the group.</p><p></p><p>We were never very scared of the dogs, and the druid did an adequate job of feeding them and keeping them calm. But with half the party still disabled, we did not think the time was right to make a run for safety. </p><p></p><p>Again, I am not complaining. The session was tense and the fear of death was real. As the DM and others have mentioned, AoW is supposed to be scary. The PCs may not live to be aware of how grim things can get, but the players will continue with that knowledge. </p><p></p><p>As I think I said earlier, if you are going to TPK then the beginning of the campaign is a great place to do it. The players are not as attached to and invested in the PCs as they will be after a few levels. As loki44 mentioned, when a PC finally survives the player will feel a real sense of accomplishment. In fact, I suggest that howandwhy99 not go any easier on us, so we can feel that we achieved success legitimately, without it being handed to us.</p><p></p><p>To me, this is sort of like the beginning of a horror movie, where they introduce a few characters and then slaughter them to let the audience know about the big evil, and set the tone. If this was the goal then I say "well done."</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 3024781, member: 1806"] Right. I was running the dwarf druid, previously played by Olgar, who has now sadly moved away from the group. We were never very scared of the dogs, and the druid did an adequate job of feeding them and keeping them calm. But with half the party still disabled, we did not think the time was right to make a run for safety. Again, I am not complaining. The session was tense and the fear of death was real. As the DM and others have mentioned, AoW is supposed to be scary. The PCs may not live to be aware of how grim things can get, but the players will continue with that knowledge. As I think I said earlier, if you are going to TPK then the beginning of the campaign is a great place to do it. The players are not as attached to and invested in the PCs as they will be after a few levels. As loki44 mentioned, when a PC finally survives the player will feel a real sense of accomplishment. In fact, I suggest that howandwhy99 not go any easier on us, so we can feel that we achieved success legitimately, without it being handed to us. To me, this is sort of like the beginning of a horror movie, where they introduce a few characters and then slaughter them to let the audience know about the big evil, and set the tone. If this was the goal then I say "well done." [/QUOTE]
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