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*TTRPGs General
Is this "Fair" - Part II
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<blockquote data-quote="spectre72" data-source="post: 3029023" data-attributes="member: 18885"><p>OK, a clarification...</p><p></p><p>The party had warning because they heard a rumbling and other noises coming from the forest.</p><p></p><p>The party, except the monk, decided to stay in the road and meet whatever came out of the woods.</p><p></p><p>The monk reasoned that anything that made that much noise should be approached with caution and hid.</p><p></p><p>When the giant got close enough to see the party they were already in trouble.</p><p></p><p>The dwarves were in heavy armor and didn't move very fast, and the rest of the party decided to stay and help the dwarves because they were convinced that the DM would not throw anything at them that they could not handle.</p><p></p><p>The encounter probably could have been avoided if the party had hid in the forest, like the monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>At this point the giant started throwing things, but would it have mattered if he had come up and smacked the 1st level characters (dead is dead).</p><p></p><p>The DM placed a creature in the area based on a random monster chart (the creature was native to the environment).</p><p></p><p>Players were overconfident of their charaters abilities (seasoned veterans to RPG's), and were also confident that the GM would save their bacon. </p><p></p><p>He didn't...</p><p></p><p>as we often say "There are dangerous things in the world, and some of them are best left alone - At least until we gain more levels".</p></blockquote><p></p>
[QUOTE="spectre72, post: 3029023, member: 18885"] OK, a clarification... The party had warning because they heard a rumbling and other noises coming from the forest. The party, except the monk, decided to stay in the road and meet whatever came out of the woods. The monk reasoned that anything that made that much noise should be approached with caution and hid. When the giant got close enough to see the party they were already in trouble. The dwarves were in heavy armor and didn't move very fast, and the rest of the party decided to stay and help the dwarves because they were convinced that the DM would not throw anything at them that they could not handle. The encounter probably could have been avoided if the party had hid in the forest, like the monk :) At this point the giant started throwing things, but would it have mattered if he had come up and smacked the 1st level characters (dead is dead). The DM placed a creature in the area based on a random monster chart (the creature was native to the environment). Players were overconfident of their charaters abilities (seasoned veterans to RPG's), and were also confident that the GM would save their bacon. He didn't... as we often say "There are dangerous things in the world, and some of them are best left alone - At least until we gain more levels". [/QUOTE]
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