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*TTRPGs General
Is this "Fair" - Part II
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<blockquote data-quote="Glyfair" data-source="post: 3029644" data-attributes="member: 53"><p>I'll agree with the caveat that the players must have available enough information to avoid such an encounter. A random overwhelming encounter that they can't win, can't escape from and can't avoid is definitely not fair. Might as well have wandering Spheres of Annihilation wandering the campaign world.</p><p></p><p></p><p></p><p>And sometimes it's also whether the encounter adds fun later. If the PCs fight the Hill Giant, fail miserably, and run away, it still can be fun later even if it's not fun now. If later on in the campaign the PCs get to finally defeat this nemesis, it's all that much sweeter.</p><p></p><p>I find one thing more common now is the focus on "players must have fun <strong>now</strong>." I think that encounters and the like should make the game more fun, but it doesn't have to be direct and immediate. As long as the encounter doesn't reach the "so unfun I consider quitting the game" then bad times can lead to better times later.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3029644, member: 53"] I'll agree with the caveat that the players must have available enough information to avoid such an encounter. A random overwhelming encounter that they can't win, can't escape from and can't avoid is definitely not fair. Might as well have wandering Spheres of Annihilation wandering the campaign world. And sometimes it's also whether the encounter adds fun later. If the PCs fight the Hill Giant, fail miserably, and run away, it still can be fun later even if it's not fun now. If later on in the campaign the PCs get to finally defeat this nemesis, it's all that much sweeter. I find one thing more common now is the focus on "players must have fun [B]now[/B]." I think that encounters and the like should make the game more fun, but it doesn't have to be direct and immediate. As long as the encounter doesn't reach the "so unfun I consider quitting the game" then bad times can lead to better times later. [/QUOTE]
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Is this "Fair" - Part II
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