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Is this "Fair" - Part III
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<blockquote data-quote="spectre72" data-source="post: 3028814" data-attributes="member: 18885"><p>So how did the PC's get "goaded"?</p><p></p><p>They were given a plot hook that was not appropriate for their level, but the GM did not push them to go there.</p><p></p><p>As a player I would not venture anywhere near a location that I had not gathered information about, and if I could not get any information I would have waited to go there.</p><p></p><p>In fact not being able to gather any information should be a clue that perhaps they should investigate further before going there.</p><p></p><p>I think what I am becoming to realize after reading a bunch of these threads is that there are many people that do not believe that there should be challenges in the gaming world that are not level appropriate.</p><p></p><p>In my campaign world there are things that low level PC's hear about that would be instant death if they followed up on them, IMHO there will be times that a PC will not have the appropriate skill levels to investigate something, or open a lock, or find a trap, ...etc.</p><p></p><p>If they decide to follow up on the map, or pull the lever, I do not feel responsible as a GM because I did not make the decision and take the action in character.</p></blockquote><p></p>
[QUOTE="spectre72, post: 3028814, member: 18885"] So how did the PC's get "goaded"? They were given a plot hook that was not appropriate for their level, but the GM did not push them to go there. As a player I would not venture anywhere near a location that I had not gathered information about, and if I could not get any information I would have waited to go there. In fact not being able to gather any information should be a clue that perhaps they should investigate further before going there. I think what I am becoming to realize after reading a bunch of these threads is that there are many people that do not believe that there should be challenges in the gaming world that are not level appropriate. In my campaign world there are things that low level PC's hear about that would be instant death if they followed up on them, IMHO there will be times that a PC will not have the appropriate skill levels to investigate something, or open a lock, or find a trap, ...etc. If they decide to follow up on the map, or pull the lever, I do not feel responsible as a GM because I did not make the decision and take the action in character. [/QUOTE]
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