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Is this "Fair" - Part III
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<blockquote data-quote="delericho" data-source="post: 3028828" data-attributes="member: 22424"><p>A promise of "great treasure" is encouragement to go.</p><p></p><p></p><p></p><p>One of the staples of the genre is the map to hidden treasure. Hidden treasure that is well known does not, as a rule, remain hidden for very long. Therefore, if no information was available, that is reasonably be assumed to be because the location is a secret.</p><p></p><p>If the location was that dangerous (as the "Tomb of Horrors" or "Rappan Athuk" would be) then finding that out shouldn't require a Gather Information check at higher DC than even a 1st level party can manage ("Oh yeah, we had a group of 'heroes' come through here last year said they were going there. Never heard of them comin' back though.").</p><p></p><p></p><p></p><p>Sure there should. But it should also be possible for the party to ascertain this. And a simple lack of information does not constitute a warning. Put the words "great treasure for those who dare" on the map, and that might be sufficient for it to be fair. Otherwise, you're reliant on the players reading your mind, and that's not fair.</p><p></p><p></p><p></p><p>The game includes certain mechanisms for the party to gather the information required to make an informed choice. If you deny them that recourse, and fail to make the information available by some other means, you're deliberately denying them the ability to make a good choice. In effect, in order to survive through good play, they have to be able to read your mind. And that's not fair.</p></blockquote><p></p>
[QUOTE="delericho, post: 3028828, member: 22424"] A promise of "great treasure" is encouragement to go. One of the staples of the genre is the map to hidden treasure. Hidden treasure that is well known does not, as a rule, remain hidden for very long. Therefore, if no information was available, that is reasonably be assumed to be because the location is a secret. If the location was that dangerous (as the "Tomb of Horrors" or "Rappan Athuk" would be) then finding that out shouldn't require a Gather Information check at higher DC than even a 1st level party can manage ("Oh yeah, we had a group of 'heroes' come through here last year said they were going there. Never heard of them comin' back though."). Sure there should. But it should also be possible for the party to ascertain this. And a simple lack of information does not constitute a warning. Put the words "great treasure for those who dare" on the map, and that might be sufficient for it to be fair. Otherwise, you're reliant on the players reading your mind, and that's not fair. The game includes certain mechanisms for the party to gather the information required to make an informed choice. If you deny them that recourse, and fail to make the information available by some other means, you're deliberately denying them the ability to make a good choice. In effect, in order to survive through good play, they have to be able to read your mind. And that's not fair. [/QUOTE]
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Is this "Fair" - Part III
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