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Is this "Fair" - Part III
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<blockquote data-quote="Wolfwood2" data-source="post: 3029520" data-attributes="member: 39394"><p>"Fair or not fair" is completely and utterly the wrong question.</p><p></p><p>The real question is, "good for the overall enjoyment of the game or bad for the overall enjoyment of the game". I think that in most cases this is bad for the enjoyment of the game.</p><p></p><p>Forget the game world. The game world is not real. Let's look at what happened in the real world. In the real world the players have had an entertainment for which there is no pay-off. It's little different from watching a DVD that is damaged after the first fifteen minutes so that's all of the movie you get to see.</p><p></p><p>What is going to happen now, in the real world? What is going to happen is that the players are going to make new first level characters and the DM is going to have to go back and rework the beginning of the adventure.</p><p></p><p>Why would you want to do that when it would be infinitely simpler for the DM to go, "Whoops guys, I made a mistake. You're heading for that dungeon, and your PCs can't handle it. I expected you to research it or something. Lesson learned, let's go back and start over so we can get this campaign off the ground right."</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3029520, member: 39394"] "Fair or not fair" is completely and utterly the wrong question. The real question is, "good for the overall enjoyment of the game or bad for the overall enjoyment of the game". I think that in most cases this is bad for the enjoyment of the game. Forget the game world. The game world is not real. Let's look at what happened in the real world. In the real world the players have had an entertainment for which there is no pay-off. It's little different from watching a DVD that is damaged after the first fifteen minutes so that's all of the movie you get to see. What is going to happen now, in the real world? What is going to happen is that the players are going to make new first level characters and the DM is going to have to go back and rework the beginning of the adventure. Why would you want to do that when it would be infinitely simpler for the DM to go, "Whoops guys, I made a mistake. You're heading for that dungeon, and your PCs can't handle it. I expected you to research it or something. Lesson learned, let's go back and start over so we can get this campaign off the ground right." [/QUOTE]
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