Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is this "Fair" - Part III
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 3029560" data-attributes="member: 22424"><p>Yes. If something is that deadly to the PCs, I expect there to be some sort of warning. Hell, if the existence of rumours bothers you that much, put some dead and mutilated bodies outside the dungeon or something.</p><p></p><p>But as the scenario exists, the players have to decide whether to take the adventure or not based purely on a guess. Good play simply cannot save them. So, no, it's not fair.</p><p></p><p>(And, by the way, a significant part of my 'due diligence' before the adventure means checking at the nearest village to said dungeon. If the dungeon is truly deadly, I expect there to have been other adventurers tried to loot it and not returned, and I expect finding that information to be easy to find - the arrival of adventurers in a village is big news unless it happens all the time. If it's big news, the locals will remember it. If it happens all the time, the locals will remember the general outcome. Either way, I expect a DC 10 Gather Information check to turn up the information, and would consider ANYTHING else unfair.)</p><p></p><p></p><p></p><p>No. But I'm not an adventurer by trade. If I were, I might well consider it a reasonable risk to take. A lack of information is not <strong>in and of itself</strong> a warning.</p></blockquote><p></p>
[QUOTE="delericho, post: 3029560, member: 22424"] Yes. If something is that deadly to the PCs, I expect there to be some sort of warning. Hell, if the existence of rumours bothers you that much, put some dead and mutilated bodies outside the dungeon or something. But as the scenario exists, the players have to decide whether to take the adventure or not based purely on a guess. Good play simply cannot save them. So, no, it's not fair. (And, by the way, a significant part of my 'due diligence' before the adventure means checking at the nearest village to said dungeon. If the dungeon is truly deadly, I expect there to have been other adventurers tried to loot it and not returned, and I expect finding that information to be easy to find - the arrival of adventurers in a village is big news unless it happens all the time. If it's big news, the locals will remember it. If it happens all the time, the locals will remember the general outcome. Either way, I expect a DC 10 Gather Information check to turn up the information, and would consider ANYTHING else unfair.) No. But I'm not an adventurer by trade. If I were, I might well consider it a reasonable risk to take. A lack of information is not [B]in and of itself[/B] a warning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is this "Fair" - Part III
Top