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Is this "Fair" - Part III
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<blockquote data-quote="Corvidae" data-source="post: 3029917" data-attributes="member: 29891"><p>I just want to point out that killing off the party is not bad in itself. </p><p></p><p>One of my first tries at DMing, I seriously warned my players outside of the game that they needed to watch themselves, that they needed to be careful because there would be things that could kill them, and I had no problem with killing them.</p><p></p><p>Now here is how it went, one of the players got beaten to within an inch of his life because the rest of the party ran. So this player ran after trying to hold off a mob on his own. He loses the mob in the woods, and I am ready to move on. At this point the player jumps out of the woods and flips off two of the mob who were just ready to give up looking for him. THey yelled for help and he wound up dead.</p><p></p><p>I see nothing unfair about that, the player knew something about the game, knew that I would kill his character, had an out, had the ability to get information, and simply by his own stupidity died.</p><p></p><p>Now there is a difference, it seems that your party did not think that you would lead them into a dungeon that was higher than their level. Also comes the fact that they could not find out anything, from your own admission, the dungeon is in the middle of nowhere, and nothing they could reasonably do would help them out.</p><p></p><p>And they went for it, and died. No escaping, no warning, no nothing.</p><p></p><p>It seems that this would not be fun for anyone, no gamer, old or new likes rerolling characters because they were misled. </p><p></p><p>Just my two cents</p><p></p><p>Congrats, you the DM, ruler of the world, controller of everything killed the PC's in one of the most anticlimatic ways possible</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Corvidae, post: 3029917, member: 29891"] I just want to point out that killing off the party is not bad in itself. One of my first tries at DMing, I seriously warned my players outside of the game that they needed to watch themselves, that they needed to be careful because there would be things that could kill them, and I had no problem with killing them. Now here is how it went, one of the players got beaten to within an inch of his life because the rest of the party ran. So this player ran after trying to hold off a mob on his own. He loses the mob in the woods, and I am ready to move on. At this point the player jumps out of the woods and flips off two of the mob who were just ready to give up looking for him. THey yelled for help and he wound up dead. I see nothing unfair about that, the player knew something about the game, knew that I would kill his character, had an out, had the ability to get information, and simply by his own stupidity died. Now there is a difference, it seems that your party did not think that you would lead them into a dungeon that was higher than their level. Also comes the fact that they could not find out anything, from your own admission, the dungeon is in the middle of nowhere, and nothing they could reasonably do would help them out. And they went for it, and died. No escaping, no warning, no nothing. It seems that this would not be fun for anyone, no gamer, old or new likes rerolling characters because they were misled. Just my two cents Congrats, you the DM, ruler of the world, controller of everything killed the PC's in one of the most anticlimatic ways possible John [/QUOTE]
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