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Is this fair? -- your personal opinion
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<blockquote data-quote="werk" data-source="post: 3020648" data-attributes="member: 29663"><p>No, no, no. The trap doesn't hurt the BBEG, he can pull his lever all day and night, back and forth, up and down, and never get dusty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The point is that it is a trap designed to see if a player is foolish enough to run up and grab it. If they do pretty much anything to avoid the OBVIOUS trap that doesn't test positive as a trap they will be fine. Someone else above mentioned several other ways to do it...any should work.</p><p></p><p>The point is, if the DM in UNFAIR, nothing you can do will save you and have the desried result.</p><p>If he is FAIR, anything you do to avoid grabbing and pulling it will work.</p><p></p><p>This is really a test of sense. Does the character act in accordance with what he should know (it's probably trapped but he can't figure it out), or does he act according to what the player knows (it's not trapped and/or I should be able to find/disarm/or save against any level appropriate traps). Play the character, not the player playing the character.</p></blockquote><p></p>
[QUOTE="werk, post: 3020648, member: 29663"] No, no, no. The trap doesn't hurt the BBEG, he can pull his lever all day and night, back and forth, up and down, and never get dusty. :p The point is that it is a trap designed to see if a player is foolish enough to run up and grab it. If they do pretty much anything to avoid the OBVIOUS trap that doesn't test positive as a trap they will be fine. Someone else above mentioned several other ways to do it...any should work. The point is, if the DM in UNFAIR, nothing you can do will save you and have the desried result. If he is FAIR, anything you do to avoid grabbing and pulling it will work. This is really a test of sense. Does the character act in accordance with what he should know (it's probably trapped but he can't figure it out), or does he act according to what the player knows (it's not trapped and/or I should be able to find/disarm/or save against any level appropriate traps). Play the character, not the player playing the character. [/QUOTE]
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